Luchs

About

Username
Luchs
Location
Switzerland
Joined
Visits
332
Last Active
Roles
Members, NS2 Playtester, Reinforced - Shadow
Points
293

Comments

  • Shade tech is perfectly on par with other routes - but just not as useful in the early game as it is later.

    You trade either extra speed or health/regen (which gives you a direct combat advantage with any lifeform through evasion/taking m…
  • (Quote) The current weapons are part of both tech tree and game progression, balanced on an asymmetrical point and mainly on the opposing force. You're shooting aliens (or alien pve) with your guns, not other Marines, and that's what they'…
  • (Quote)
    Because all the games you listed are symmetric. Having a bazillion weapons with different stats and models isn't that much of a deal (given you'd actually have the resources to implement them all...) if your opposing team is choosi…
  • (Quote) @mattji104 A polite request to rephrase something in a simpler way in order to better understand it counts as a sign of honest interest in a discussion.
  • (Quote)
    I was playing exactly such a round against Anzestral 2 days ago. Veil, him in the marine team (commanded by Nexen, who apparently didn't feel like dropping a 2nd CC). We lost 1 hive, were down to pipeline with no upgrades, got a tu…
  • (Quote)
    What's not a "good play" about it? It's a bit 'elitist' to blame it on the rookies now, really. It's not like the poor veterans couldn't actually walk to the naturals if they notice that all the clueless players just phase o…
  • (Quote)
    I'd like to officially thank Wooza for boosting and totally messing up my self-confidence each time I play on those servers, after which I regularly think that engaging 4 marines as a lerk/fade is a smart idea in the next semi-comp…
  • Mid to End-Game it is for me. Given you didn't start an already stacked round and had a kinda balanced early game, this is where individual contributions start to pay off. It's where you notice that those RTs you took down as a skulk really delay th…
  • (Quote) I believe his point is that Wooza has a very steady population, therefore attracts a lot of first-time or new players (because there's almost at any time a game going on and a slot available). At the same time, it makes them play a game i…
  • (Quote) Random idea (I really didn't think this through, just throwing it in...):

    What if res-towers would produce less income per tower with each additional active one you have? The 2nd res-node you acquire would of course still doub…
  • (Quote)
    You play NS2 with a smurf account. You keep bragging about your skills here, upload screenshots only of you dominating a score list, notable mention t…
  • (Quote) I've seen that happen enough times to assure you it's rarely the veterans fault. When rookies clusterf*** on the Marine gate in the ready room even with j1 bound to a key at some point I just can't join the Marine team anymo…
  • (Quote)
    Wouldn't that have the exact opposite effect? You're not punishing stacking behavior by giving their hive score a penalty - you're in fact actively encouraging it. Take 3 guys who always stack together with a hive score of 2000. Pe…
  • (Quote)
    Even though - and this is just my very personal opinion - I find your balancing idea fruitless and counter-productive (since you aim to make the commander less dependent on the field players), that minor change would have an ava…
  • (Quote)
    With all due respect, nothing limits you from taking 'uncontested area'. You have to cyst first/get a power node, but that's all.

    Areas where no enemies can be found, but you can't cyst there/send your marines there bec…
  • I'll give it a try myself, too. :)

    What game do young skulks love to play?
    Hide and Sneak.…
  • (Quote)
    I agree with you that it's the team that needs balancing, and not everyone on the server needs to be on the same skill level.

    But that's not match-making, is it? It's just a "Force even teams" vote with some magic fairy…
  • (Quote)
    If there's one thing that NS2 isn't lacking, it's free servers.

    The idea of match-making is not to balance out 20 players of mixed skill that already are on a server, but instead, have players queue up, until the…
  • (Quote)
    Question to the people here who understood the math behind the calculations (I'm afraid I only have a vague understanding):

    The last game on ShellMo's hive profile (March 9, Hellarious Basterds, ns2_veil) cost her 54 po…
  • Just out of curiousity (and possible stupidity):

    Why would you want to set a max FPS for regular gameplay? What would change from a players perspective? Input latency? Hit registration?
  • ...you regularily press the C key while watching NS2 videos/replays because you want to bring up that friggin' map now.
  • (Quote)
    Regarding the flamethrower: I don't find that hard to believe. Even in vanilla, the weapon doesn't work well just standalone, but is a very versatile support tool - given you have some teammates around you which can actually deal a…
  • (Quote)
    I agree it sucks, but - out of curiousity - how does that work with the status quo then? You get vote-kicked by some people, re-join, and everything is fine again?

  • (Quote) You argue like vote-kicking is the only bad thing a troll could ever try to harass you with on NS2.

    Trolls win when you give them proof that they've successfully managed to annoy you. If I get temp-banned after a troll-kick, c…
  • (Quote) Then there's no difference between having or not having a temp ban. Let's assume there have enough trolls/people who don't like you to make those votes pass: Getting kicked twice and being unable to rejoin may be even less frustrat…
  • (Quote) I prefer mines over grenades, to be honest. Passively, they work wonders on pubs when marines are lacking map-awareness and may fail to respond to an PG under attack in time. And we all know the priceless raging that goes on in the Alien …
  • (Quote)
    I was hit by a moment of nostalgia. Anyone around here remembering this gem?
    syn3.png
  • (Quote)
    Since the 'Force even teams' vote is trying to average out the Hive score on both sides, wouldn't that lead to exactly this situation where the commander with a 2k Hive Rating now gets most of the rookies?
  • (Quote)
    I believe that forcing anyone to command is the most unhelpful approach possible. Whether the game starts with no commander or one that didn't volunteer to be in charge doesn't even make a difference; you have either none, or an un…