Malsqueek
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I do agree that some sort of late-game fusion reactor would be a good idea, but realistically, the Nuclear Reactor might make more sense handled as an expensive base battery with tens of thousands of stored units on install, and a … -
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I intensely dislike Warpers as well, though the warp shot is part of their charm.
It may be reasonable to dial back the refire rate on their warp shots and give them a more apparent audio signal so they are less surprising, then make the… -
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If you want to move really, really fast in a prawn, try standing in a precursor teleporter and clicking the prawn to enter it. Fastest way to the edge of the map (through terrain) and into death that I'm aware of.
Posit… -
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Since restarting with Silent Running Update, I had noticed that lights are a general factor for hiding from a lot of the predators. I adore that functionality, and in general really like the cyclops being attacked and having fires … -
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From what I've seen, the Cyclops front lights don't actually illuminate anything, either. They just wash out your view. -
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I agree wholeheartedly. Couple that with non-Multipurpose Room Ladders being oriented based upon the orientation of the foundations as well and you actually create a situation where there are some base layouts that simply cannot be… -
I'd like additional uses for existing resources.
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Oh yeah.
- Differentiate drones: Scanners, Scouters, and Miners
- Change the "Scanner Room" name to "Remote Control Room" (or some such)
- Room itself no longer does the scanning, just controls stuff
- Have 4 slots of "… -
The Seamoth would need to have several thousand air on hand to remain useful if that were the case. The limited energy, storage, and the fact that there are Reaper Leviathans everywhere these days make the seamoth's inherent limitations pretty signi…
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The wired fins make battery issues FAR less meaningful. The seaglide still drains batteries fairly quickly with them (probably quicker than it ought to), but not so much that it is a huge problem.
I often build 8-10 batteries while worki… -
I'd not like to see much of any pressure realism. Rapid changes of depth cause problems even when you are in a vehicle, and it would be a significant impact to gameplay to have to stop every 100m for 2-3 minutes to "acclimate".
I'd be fi… -
I'd prefer being able to strip it and the other broken ones for a handful of parts. Once I've got my first base out, it is literally just a beacon at (roughly) 0,0.
In fact, if the fabricators and first aid kits were all able to be broke… -
Wow. Talk about turnaround on a request!
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Being able to disable the Water filtration and moon pool recharge would be so good.
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By the time that you have set up a sustainable base and filtration system that also supports a vehicle and crafting during the night, the grind for water ought to be less of an issue. You are off looking into the deep corners of the ocean, and don't…
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I'd like to see it be about 50% to 75% more battery efficient, and honestly would either love to have the topo map either be at a smaller scale (shows a slightly larger area) or entirely removed.
At present, the topo is so large a scale … -
I've been having similar crashes both with this patch and the previous version. 2-3 minutes of moving around with heavy chop and then a flat crash. It's worse with vehicles than with swimming, but even swimming breaks it.
The first time … -
Love the idea, but have the tentacles hit about once every two seconds, and do 10% damage to whatever they hit. Give a distinct music change and have the shadows start shifting once you get over the edge, with the hits starting about 10 seconds in. …
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Perhaps, rather than "scan a bajillion things for a resource that depletes", it could be a "scan various different things to increase your high water mark" which dictates what recipes you have access to research.
Example: Limestone - onl… -
I'm sure they are going to revisit them at some point, but I do hope that it either becomes a tiny transmitter antenna as PlasmaStruck suggested or stretches a wire between little pylons.