Marshall_Drummin
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I got exactly ten people from my other game's comp scene to buy this game, and this why they stopped playing after a month. The nerfs were too big, and the patches took too long to change. To get to a balanced skulk game from b24… -
'in this scene' is extremely descriptive and specific. thank you for bolding
-sincerely ns1 player -
"This pretty much is the opinion of all ns2 comp players that have left in this scene"
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So the team I play with, we all pretty much quit 'because of' the upcoming bt mod. That is contradictory to your post, that is why I said it. I guess I miss read something in your post where you said ....
"People who used to play ns2 c… -
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I don't know who you are talking about when you say 'all ns2 comp players'. I think you literally made up that whole post.
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so we're moving back towards b239 skulks.
this community is full of irony -
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Don't think I've ever been a fan of lowering skill ceiling. Less tools to work with, the less fun a game is.
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The same reason a lot of playerbase was lost post 20 speed wall jumping (post b239) -
Changing movement will make a big impact in how a game is played. New fade is boring to play, boring to watch. Only problem is aliens have too many spare resources to spend on fade eggs and the other one is blink.
Changing how much upgrades … -
^ Another guy boasting about his accolades of doing better than average in pubs.
Fades are really good in vanilla, so are lerks yes. But why is it that they are being nerfed this badly.
Aliens don't get 50 p.res in a blink of an e… -
Some things about where the BT mod is right now.
Marine bullets being bigger.
-it rewards random hits at long range, because of the loose spread on the rifle
-instead tighten the rifle spread, and reward true aim
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Here's the thing about the balance mod changes. The game has been out for a while now. The community has been getting smaller since the release. To throw in changes to foundations, like the 'movement revamp', will be too big a change for a lot of…
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I made a twitch channel and a stream to show videos of what hit reg is like. Sadly my internet isn't fast enough to get resolution clear enough to watch, and I've tweaked the settings a lot. And I would use demo recordings, but I don't think UWE i…
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(Quote) Its not a big secret or anything. Hold forward then jump, strafe left and move mouse left at the same time. Now do the opposite direction. Bunnyhopping.
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The lerk is very very different from a fade and very very strong. Tarquinbb you are acting like spikes aren't absolutely awesome, they're ranged, they blind, are extremely accurate. A lerk can hold back marineS with shotguns by h… -
I'll go step by step.
1-2 drifters
1-2 harvesters
carapace
3rd and 4th harvester
1-2 crags @ 2nd hive
2nd hive
blink
adrenaline
leap
celerity
bile bomb
- drop fade e… -
The maneuverability is no where near where it was pre build 240. You don't gain momentum as a skulk anymore, this patch you just don't lose it immediately like in the builds post 239.
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The skulk movement in bt mod is all great and stuff, but in actual combat it translates to a nerf. Yes you can bhop and gain a lot of speed, but inability to change direction when positional precision is paramount (at melee range), the skulk falls …
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Balancing a game like ns2 for 6v6 play as well as 12v12 play is going to be a hard task. One way to alleviate this in the short term, is like Koruyo said, make a matchmaking system. Corroborate with ns2stats, take into account each players ELO r…
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The balance of the game in the current build is great. The game's movement overhaul is unwarranted and makes the game slow and most importantly not very fun. The only problem right now is the marines ability to deal with fades. Its not even that …
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Let me know when you find the person that said perching's sole purpose is to spike. What tracers do is effectively limit the lerk, tracers take away an option. That is perching in combat. That being said tracers affect marine's ability to aim or …
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Lerks are not playing at their intended function. If they were, perching would be a viable OPTION. The devs conceded perching to appease players who could not find lerks. Its time to take the training wheels off now, the game has been out long en…
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Its time to take the training wheels off kids.
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Perch spiking is sub optimal WITH tracers, moving while shooting will always be make your aim less than optimal. With tracers, perch spiking is, for all intents and purposes, not viable. Being unable to perch is a side effect of tracers, and I'm u…
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ROFL ZOMBIE PANIC YES
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@scatter
Tracers are a nerf and a buff, I don't see why that would be confusing. They eliminate the use of perching during combat, and they heavily obscure mari… -
@ezekel
the 1.6 models were changed recently, (a couple years ago) to nine-way looking models. This caused the weird, model of the head to appear where the head … -
Aimbot / Waller
0:0:5842734 -
THEBUSFROMSPEED thinks tracers need to be taken out.
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Yep, ex_interp forced up to .011 rate 25000, cl_cmdrate 101, cl_updaterate 101