MasterEvilAce
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Comments
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With the latest few patches, my performance is greatly improved. I can now run the game with everything on high (although ambient occlusion off) at ~60fps. This is a huge improvement (especially over just a few patches) and makes the game not only m…
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Why not give Aliens arrow indicators that track around the edges of the screen based on the direction of nearbyish enemies? This would allow skulks to track way better in melee situations. Might give them a "hivemind" sort of feel to them that marin…
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I'm still on the fence. I'd like to donate, but none of the rewards really matter to me except the shadow skulk and the shoulder badge. I already own the black armor, so offering two more marine skins is a moot point entirely. $75 for essentially sh…
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* Remove the movement penalty on marines running backwards.
* Limit the ridiculous jumping somehow (I'm against stamina bars, there has to be a better way... a jump cooldown of 1 second after hitting the ground maybe, but doesn't limit your sp… -
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It has nothing to do with emotions or seeing my team win. There's a lot more here than just the game ending. When a game goes on for so long, people leave, new people join to take their place. Eventually over the course of long gam… -
I also have horrendous load times.. and that's one of the main reasons I don't play this game as much as I would like... a couple of minutes loading to get into game. A friend has an almost identical computer and seems to load much faster. I read ab…
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(Quote) Again, i'm not upset about hour long games that are neck and neck, dead even the entire time. Those are fun, and filled with action. The issue is when one team has already won, and has an issue being able to close out the game. Whether or…
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(Quote) I've played more NS1 than NS2. NS2 was pretty easy to reach an end-game state. NS1 had a huge emphasis on map control and resource towers. In NS2 you can hardly feel the impact of owning the majority of RT's. If you own 7 RTs, and the ene…
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They could change how it works, potentially. Instead of having the marine model part of the IP spawn animation, they make it separate. It's literally just a standing marine model with some effect on it. Could be able to work that into the models the…
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(Quote) The particular game in question was Docking, although Biodome is similar in causing teams to be able to stalemate hard.
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(Quote) I don't have a full understanding of strategies in NS2... I think I understand the echo whip strategy, though, as I've seen it happen. I really don't think the game should fully rely on the commander to execute game-ending tactics. Aliens…
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