Max · Technical Director, Unknown Worlds Entertainment
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Yes, that's exactly correct. We didn't want to hold anything back from our Xbox players even though we're still working on technical issues. -
Yes the rocket should be buildable in Experimental now.
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I have addressed the immediate problem where LMB will close the builder menu if you bind it to Right Hand (should be in the experimental branch tomorrow morning). I'll investigate the larger issue soon.
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I'm looking into this issue now. Is it correct to assume the desired behavior is that the RMB behaves exactly the same as the default LMB in all of the UIs when you've bound Left Hand to RMB and Right Hand to LBM?
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(Quote) Save games on the Xbox are compressed due to space limitations. The decompressor works in blocks of 1024 bytes. If the file was a multiple of 1024 bytes, the decompressor would loop one extra time and during that loop it would report that…
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Hey everyone, I have some good news regarding this issue.
We were finally able to reproduce this issue in our office on a development kit and combined with the reports you've submitted I believe we'll have a solution very soon. I have a … -
(Quote) We have still not been able to reproduce the issue.
I've made some speculative fixes and added additional information to the error message that will help gather more information. That build is scheduled to go into certificatio… -
(Quote) This is because before this patch the game didn't actually save the state of the world like it did on the PC (it only saved the player). That's the reason we had to delay the Precursor patch, because the new content created a lot of probl…
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You don't need to press the menu button and bumpers at the same time; just press the bumpers while in the menu.
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(Quote) I'm looking into the concerns raised in this thread.
There was no intentional change to the way the Seamoth works. There were however some changes to the code that were intended to address bugs. One was a fix for frame rate de… -
From the log it looks like the game ran out of memory. Because your system has less than 6 GB of memory the texture quality is automatically reduce a bit, but you might get more stability by decreasing the quality setting further. We're working on r…
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There was a bug with the paper doll in experimental for a little while yesterday, but it's fixed now.
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It's problematic for us to do this because we don't have user accounts in the same way that Elite Dangerous does. We're working on getting a patch out on Steam that supports the 1.3 runtime.
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(Quote) Are you getting a notification from Windows that your driver has stopped responding when the white screen appears? Can you post your log file?
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Thanks for the report. The menu is indeed just a movie that's playing in the background. We haven't changed much with regards to the main menu recently other than updating that movie to reflect the new visuals from the patch. I'll check to see if s…
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The latest update to Steam should now allow you to play without the -force-d3d9 launch option.
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The latest version on Steam should fix this issue.
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We've published and update to Steam which should address this problem.
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(Quote) It's not just about improving the graphics, it's also about fixing bugs and improving performance.
The thing I'm really trying to understand is whether or not this would actually cut out any part of our community. For example… -
(Quote) This should now be fixed.
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We just published an update to Steam which we believe fully addresses this problem on AMD cards.
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(Quote) A D3D10 GPU is usable with D3D11. This is called D3D11 feature level 10. It doesn't support shader model 5, but other than that the feature set is quite similar. This means that compute shaders are not available, but compute shaders won'…
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(Quote) The -force-opengl should be working, we use it frequently to help test OSX (since we don't have many OSX playtesters).
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The experimental branch on Steam contains a possible fix for some AMD card owners having to using the -force-d3d9 command line. We'll be doing more testing on this and putting out a patch into the main branch soon. The reason that I suggested D3D9 f…
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I think this thread may have been posted in the wrong part of the forums. I suspect these posts are about Subnautica, while this part of the forum is about a different game we're developing called Future Perfect.
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Apologies in advance, this is probably not going to be the most satisfying set of replies!
136. Bug:: single character variables like
Thanks, I fixed it.
137.I've added support for mp3.That error means that D3D11 isn't available (adding a better error message right now).(Quote) This was actually still broken (the problem was intermittent), but we just released another update which does indeed fix it.
(Quote) This was change we made because the different captializations caused of lot of additional complexity since the engine itself is case sensitive to make other platforms work consistently. We might go back to supporting this in the future fo…