Milkshake
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- A larger map.
Even if it means you spend a lot of time driving through an empty/ deserted area, this would add to the feeling of being in a vast ocean. Also it would greatly increase the incentive to make multiple bases in the …
- A larger map.
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Dear devs, I have a potentially great and relatively simple idea for subnautica below zero:
One of the hallmarks of the subnautica experience, that everyone loved to discover, was the ability to dive almost infinitely in the dead zone (v… -
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I'm not asking for a souls-like game, but simply for predators to pose a threat similar to the other threats. It is far more common for players to die from suffocating in a shipwreck than from being killed by predators, and that i… -
I have only quickly skimmed through the various ideas here, as I don't have enough time right now.
But so far they all sound amazing to me.
I had a strong craving for a subnautica that was more vertically designed (divind into deeper bio… -
This suggestion is not feasible if you look at their game design realistically.
Subnautica Below Zero is intended to be more focused on the story, involving backgrounds for the characters and a lot of voice acting.
They are not a t… -
I don't think they will implement such a change because it would probably require a very complex change in the engine.
Many of the suggestions I found in this forum seem to not take into account the production cost of their ideas in regards to… -
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There are two simple ways to avoid this:
First of all, if you hear the reaper roar, move away from the direction of the roar. They will make that sound from very far away, before you are close enough to be chased by it.
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In all my playthroughs of Subnautica I never died to a reaper, simply because he wouldn't attack a second time after attacking once. In fact, I've watched countless reaction videos of players encountering the reaper and don't remem… -
There is one major suggestion I have for Subnautica Below Zero that I craved for gravely in the original game (which I have played countless run-throughs of).
The game feels great in every way until you have uncovered all blueprints and …