MrNature72

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MrNature72
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North Carolina
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  • (Quote)
    I believe you're looking at it wrong. It isn't a twitch mechanic at all! I know the devs of this game don't want some twitch-heavy, fast-paced shooter style weapon.

    So the Snag Rifle is made more for slowly subduing a c…
  • (Quote)
    May I ask what makes it, in your opinion, overpowered?

    I enjoy discussing the features of the Snag Rifle, as I doubt it's perfect in its current iteration. And the best way to go about getting it perfect is to discuss i…
  • (Quote)
    I think what you're trying to say is the hit detection of the 'claw', so it wouldn't have to be such a direct grip. While yes, a web would provide a much wider hit detection range, I also doubt it could fly as far as …
  • (Quote)
    I understand your viewpoint, but I think that's overpowered. Then you could just reload and constantly strap down a dozen Leviathans.

    The reload mechanic simply makes it so you can't have infinite lines. Also, th…
  • Also, quick addition.

    On each Snag Line, both on the center (where the rope would 'expand' and 'contract', like a two way reel), and on each of the clawed tips, there would be a highly visible light that would show the health, same as on…