MrYar

About

Username
MrYar
Location
United States
Joined
Visits
5
Last Active
Roles
Members
Points
54

Comments

  • (Quote) Even some of the most realistic games use ragdoll physics for downed enemies/corpses/etc. They aren't realistic in the slightest but they are universally entertaining. Enough so that in many cases when developers move away from ragdoll ph…
  • (Quote)
    No, I've already 'fixed' it. Multiple fabricators per base is not a problem for me, but that 4 minute wait for a constructor is an annoyance I would rather not deal with.

    Also thank you for the advice, I am indeed tryin…
  • (Quote)
    Because people complain more about things they don't like than they do. You also answered your own question there with a key word: 'actively.' A common trend is that when people actively like something, they spend their time and ef…
  • (Quote) Oh boy now I have to plan what order I'm fabricating things rather than a simple 'I need to make this' checklist! It's a wrinkle in the already satisfying 'I want this -> gotta go to a place to scan stuff/get materials for it -> wha…
  • Overall this change seems to be realism for the sake of realism, rather than for the sake of gameplay. A game whose realism consists of space magic Gravity Anchors, Dark Matter Reactor explosions, Kinetic Shotguns that are tweaked Gravity Guns, sea …