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Even some of the most realistic games use ragdoll physics for downed enemies/corpses/etc. They aren't realistic in the slightest but they are universally entertaining. Enough so that in many cases when developers move away from ragdoll ph…
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No, I've already 'fixed' it. Multiple fabricators per base is not a problem for me, but that 4 minute wait for a constructor is an annoyance I would rather not deal with.
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Because people complain more about things they don't like than they do. You also answered your own question there with a key word: 'actively.' A common trend is that when people actively like something, they spend their time and ef…
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Oh boy now I have to plan what order I'm fabricating things rather than a simple 'I need to make this' checklist! It's a wrinkle in the already satisfying 'I want this -> gotta go to a place to scan stuff/get materials for it -> wha…
Overall this change seems to be realism for the sake of realism, rather than for the sake of gameplay. A game whose realism consists of space magic Gravity Anchors, Dark Matter Reactor explosions, Kinetic Shotguns that are tweaked Gravity Guns, sea …