Necrovore

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Necrovore
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Twisty Bridges
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  • (Quote)
    Then they add a mirror to the game and you find out, You are the Cutefish...

    hmm, there is a thought...ultimate form of the infection turns things into the Cutefish. Take too long and the game is nothing but Cutefish..…
  • I wouldn't mind seeing those events as a movie or ingame cutscene, but I would prefer not to play it as a game. Far too long a span of time if you pay attention to the dates. As a first game it might have worked, but considering how little area th…
    in Sub 2/DLC Comment by Necrovore July 2017
  • I'm about to comment how more then half of this is already in game, then I check the date. Kinda want to see a few of the ones not in game added in. As far as the air pockets are concerned, there is at least one in the Lost River. Stumbled across…
  • Late game modification table recipe to fuse a few of the upgrades? A Max upgrade armor paired with a max upgrade depth upgrade seems a safe one, would take a couple rare ingredients and would be able to be used in both Seamoth and Prawn suit. Give…
  • Hmm, possible modification to the base control idea. Being able to turn modules and rooms on and off from a control module would require an entire UI setup that could be quite time consuming to do, off loading it to a secondary option in the builde…
  • Part of the reason for that suggestion is they have a trello entry for wanting to remove that text to the side as it doesn't fit the graphics of the rest of the game and is more of a debug message. Having an item that just displays the hull integri…
  • (Quote)
    Aww, no love for the Rabbit Ray? :p
  • (Quote)
    And now I want someone to mod in a giant version of the cutefish to replace the Leviathan Reapers in game :tongue:
  • (Quote)
    I figured it would fit better under their possible expansion instead of sequel as I don't think I would actually want to come back in the sequel. We resolve the main purpose of the planet in the current storyline, and the expansio…
  • Not sure what the rest of the issue is, I'm assuming you died outside the seamoth and spawned back in base. You could build a second seamoth, travel back to the first, then alternate bringing both back up, moving them the max distance you feel safe…
    in Air Comment by Necrovore June 2017
  • A hatch on top would serve as a nice access point for docking with a seabase. Just have a module placed on the bottom of a basic compartment that would auto connect to the hatch as the cyclops comes underneath. Might look a bit nicer then that str…
  • Another possibility is to allow the Hardened Blade to be better at harvesting the plantlife/coral. Thermal blade wouldn't have as many returns as the heat would damage what you are gathering. The player is left with the choice of a blade perfect f…
  • (Quote)
    *Conspiracy mode: On* Have you checked your thermometer while using that module? Maybe Thermal Generator in this case means it produces heat. Possibly a required module to safely travel in cold areas...Arctic Biome for 1.0 relea…

  • (Quote)

    *cough*Metroid*cough*