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You are correct in the fact that the SI can be countered... though in my experience these are in rare cases by some rare players though it is probably easier when the SI are AI controlled and especially if the player knows the game…
Personally I think devour should have stayed in NS2, in NS1 its purpose was like that of a majority of the Special Zombies in the L4D series. It was to keep the players together and nervous, and not running off [although people still do that, thoug…