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Hello Subnauts!
We’re writing to you today to let you know that we have made the difficult decision to close the Unknown Worlds forums.
We want to thank you all for your support here in reporting bugs, and providing feedback on both Subnautica and Below Zero, during the course of Early Access and beyond.
Your support remains, as always, incredibly important and valuable to us, and with that in mind, we would like to invite you to continue to interact with us and the wider community on some of our more active platforms, especially
our official Discord
.
All of the content on the forums will remain available in read-only mode, but it will no longer be possible to create new topics or posts as of June 21st 2021.
We hope to welcome you all on our Discord and
other community platforms very soon
.
Keep diving,
Unknown Worlds Team.
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OnkelDagobert
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OnkelDagobert
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Update 0.9
Features right now:
Mutation got implemented
all starting as Marine
Aliens make 90 damage per fullbite, but consumes more stamina energy
Alien respawn time set to 1 second
Skulk Move…
in
Last Resistance (Survivor Mod)
Comment by
OnkelDagobert
February 2013
ok got it..
it seems that the purple color is the right behavior.
the shader used the default values specified in Deferred.shader_template:
// Setup default values so that the s…
in
surface_shader reading specific values causes wrong color
Comment by
OnkelDagobert
February 2013
it is defined in core\renderer\Deferred.shader_template
and as i said the value in viewPoint is correct. I tested it by adding a glow to the material depending on the viewPoint
in
surface_shader reading specific values causes wrong color
Comment by
OnkelDagobert
January 2013