PocketNerd
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Thank you for the update! I appreciate the continued post-launch support.
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We don't know much about the expansion yet, but this page has a list of confirmed and possible new features.
https://subnautica.wikia.com/wiki/Expansio… -
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Can confirm. My wife and I have very similar computers; the biggest difference is hers has an SSD. Subnautica loads much faster on her machine than it does on mine, and performance is notably smoother. -
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I think you've mistaken Subnautica for a different genre. -
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There's certainly some implicit criticism of corporatocracy, yeah. -
I love potatoes, so I'd want to taste grilled Chinese potatoes with a pinch of salt.
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A "hygiene" meter might be an interesting idea for a survival game, particularly one about being stranded or isolated from other human contact. But it might have made Subnautica too full of busywork to be fun — a lot of surv… -
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Subnautica's not really about combat, though. The game nudges you to understand and adapt to the ecosystem, not attempt to become a new apex predator. -
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I'd be interested to hear what, if anything, worked for you.
Here's another suggestion: Do you have a friend you can game with? (Although "game with" in this case may mean "sit next to me and watch me play.") Having a b… -
... and I did wind up starting that new game.
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It's not just about location, but utility. By the time one wants a scanner and more storage space, one really should be building at least a small seabase. Subnautica is quite clever about nudging players to start building as… -
I suspect the starting lifepod is limited in part so you're incentivized to build your own base. After all, base-building is a significant fraction of the game.
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A map would be convenient, but it might have the unwanted side effect of making the game feel small. The devs were very clever about making the gameplay area feel vast despite its actual dimensions, and a map feature would ruin the magic by r…
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With respect, that's simply not how software development works. Any application involves trade-offs; we learn not to chase perfect solutions because there aren't any. And every hour of development work has a realized dollar cost as… -
Scariest moment for me was this radio message:
(Quote) I already knew there were dangers on this planet... but now I felt like there was an intelligence hunting me, specifically. Creepy as heck.