Radtoo
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(Quote) I observed that the difference in when they get the 3rd RT up (even assuming none of the nodes was being challenged too hard) could be more than a minute vs. a quick commander. And it is usually due to how the slower commanders were just…
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(Quote) As far as I'm concerned, "use of hotkeys, good interaction and fast swapping between areas" shouldn't be needed for the basic game mechanic of building resources. This is just artificially detrimental to new commander's performance (and t…
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I like the GL and flamer damage nerfs. Maybe even a bit more of that would be perfect. And I like the cyst chains. Frankly, farming cysts was getting pretty boring. The minigun change is probably also good.
Things are still pretty tediou… -
(Quote) Yea. But it is only *one* good marine plus a bunch of normal ones that is required for Lerks to die. One well-hitting marine is enough to kill the Lerk before it escapes, and the Lerks won't be able to easily snipe him specifically in the…
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(Quote) It depends on the number of players on a server, I imagine. But I'm certain you already could rush single-gun exos in 249 easily in under 10 minutes.
Now, on normal-skilled normal-sized (or larger) servers especially, it was a… -
(Quote) Well - you're right, it isn't desirable that skulks generally move around the map too fast.
It is just my observation that even in 249, mainly the extreme speeds in closing in on marines you could achieve as skulk back then wo… -
(Quote) And even then they'd have to automatically move a fair distance in a random direction, away from buildings they've last built.
And maybe fly at different heights.
And maybe be un-uncloakable with most weapons (spra… -
(Quote) You talk as though something like early cara skulks were too strong before build 250. In larger games, these actually usually were *too weak* for otherwise normal matches with even just a few marines that had decent frame rates. The marin…
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I am very happy with the performance fixes (here, NS2 is now playable). And the speedier exos.
But fades are really overpowered now, JP / GL and Flamer are too good too early (if there are no good fades in the alien team), and a lot of o… -
We really could use some "ultra-low" settings and whatever other changes to the engine (tweaks/simplifications) needs that will make a constant 60FPS happen for the usual gaming computers.
It would do quite a lot about situations … -
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