Redrim

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Redrim
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Members, Reinforced - Shadow
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  • Small tip (good for whip base rush)
    You can select multiple shifts and bind them on 1 key.
    When you bind 2 shifts on 1 key and use echo you teleport 2 whips at once (if there is enough of them of course)
    ___
    Also worth noting…
  • Just have one quick question on reinforcment program - do you need to enter e-mail on which I have forum registrtion? Or can I choose any e-mail address?
  • Couple thouhgts on counter-units @Tarquinbb
    As said idea in general is good, but you need to remeber the diffrence between Starcraft and NS2 - in SC the "feeli…
  • Of course there was a risk that someone could quit. But in NS2 if someone quits with 75 pres does hurt as well.

    What i loved in building hive by gorge was moments when some good player gets to 50 res mark and says something like "Is ther…
    in NS1 and NS2 Comment by Redrim April 2013
  • I understand why HMG can make LMG obsolete. As far as I know that's why devs didn't what it too.

    But LMG has several advantages and the biggest one is - it is FREE!
    Most of the players as aliens tend to play higher lifeforms but sc…
  • I think there are several intresting ideas in this thread like counter-units of @Tarquinbb and RFK ideas of in The Slippery Slope. How steep should it be? Comment by Redrim April 2013
  • Maybe I'm completely wrong, but my 2ç on exo issue.
    In ns1 onos with stomp and ability to swallow marine was counter HA, but was weak against jp+hmg. To counter jp aliens needed fades or sculks+focus.
    So everything had counter but it wa…
  • Well there should be least 3 options: good, neutral, bad. So that if someone forgets to vote it doesn't autocount.

    I guess you right about individual vote, that it will be too much data. Although I feel it can give some interesting co…
  • I'm not sure if that wouldn't be to overpowered, but what if sculk parasite could mark arcs permanently or for long time (like 4-5 minutes) + the parasite can not be taken off.
    Even though it doesn't change time for deployment, but aliens will…
  • I didn't use for ages, so maybe it's already changed.
    In my opinion xenocide is underpowered because you can't bite after you triggered it. If it was possible sculk can weaken marines and finish them with xeno.
  • I think it's a nice idea.
    But I think this system should track individual experience. That will prevent a lot of games from being voted neutral.
    It also helps to solve the problem of rage voting of the loosing side.