Rossum
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I would like a way to easily level out the seatruck, so that when I park it the rooms don't end up slanted awkwardly. That, or have it where the seatruck stays level as it travels.
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I think for the seatruck, it would make more sense to skip the drones and just have the scanner send the info directly to the cockpit. So you can select a resource to scan for, get in the pilots seat, and then search for the minerals directly withou…
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I came across a post on the steam forums about how the sea monkeys can be useful for gathering resources, such as finding various ores in their nests or how they can even offer metals or resources to the player once you hatch a sea monkey egg (thoug…
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Add a flashlight function to the scanner (unless there already is one and I just haven't noticed).
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All games canonically take place in our own universe. As games. -
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Have a storage module near the end of your seatruck, so that when you dock at a base you've got easy access to all your items and storage units during your stay. Then, if you move to another base, you can just move that whole stora… -
I'll admit, when I first heard about the sea truck, I thought that the line of modules would bend. Like a row of train cars or those articulated busses that bend in the middle.
But instead, the sea truck seems to just extend in a long ri… -
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An abandoned shelter would be cool. Perhaps they get directed to an abandoned shelter that was used by the previous workers and find it damaged or flooded. Then, they can use the repair tool to fix up the leaks while learning… -
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I haven't encountered the snow stalkers in-game yet, but when you mention letting them swim, I'm suddenly reminded of hippos in the real world.
Some ideas:
1. Have an option where bases built underwater are initially constructed full of water and only start emptying out once you hook it up with a power supply. It just feels kind of silly that fabricating a room underwater would …