Sarnaath
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The latest dev comment on coop/multiplayer:
http://unknownworlds.com/subnautica/subnautica-multiplayer-when-if-how-and-why/
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I agree too. I find the moon pool difficult to place as it often snaps lower than I want and there's no way to to built it at a level consistent with the terrain.
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I went down ~3 km off the edge of the map right past the floating islands biome, under to the other side, and back up. At one point I went down to 3500 m, but didn't see anything.
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Your city is really cool. I like it. I'd never take the time to build something like that; it's awesome that others do.
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I've had placement issues myself. Hopefully they work this out eventually. Not just rotating the thing but also placement with legs on the ground instead of flat on the ground and digging out a huge pit.
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The last I read the devs were going to make seamoths at 0% health explode/disappear. Seamoths are not supposed to be recoverable once they reach 0%, as far as I understand. The issue with pings from unrecoverable seamoths is known; I assume it wil…
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I'd like to color my base and seamoth too, separately from the Cyclops. A control module for the base would be nice, especially if it displayed some base information like hull integrity.
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I think there are just too many demands for quartz. Either the recipe for glass should be changed to remove quartz altogether, or the recipe for silicone should be changed.
I didn't own the game when sand was used to make glass, but tha… -
A manipulator arm on the Seamoth sounds practical, but I actually enjoy the game mechanic of forcing you to leave the sanctuary of the Seamoth to gather resources. Currently there's almost always a fear of a boneshark or bleeder nearby; I'd hate to…
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While I'm definitely in the camp favoring non-lethal means of dealing with creatures, I do like your idea of tool or weapon capable of launching a distraction of some type, especially if it attracted multiple stalkers or bonesharks. That could pote…