Scout255

About

Username
Scout255
Location
Canada
Joined
Visits
180
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Roles
Members, NS2 Map Tester
Points
52

Comments

  • You may also be seeing the effects of the Halloween sale bringing in new players making games more cringe-worthy than usual, particularly for aliens if you get more than your fair share of new players. It'll generally come back to normal within a w…
  • it was on TA so I don't believe that is the case
  • Anyone else notice an issue where gorges get unlimited clogs and hydra's? Played a few rounds and while its somewhat hilarious, it makes pushing as a marine very challenging.....

    Not sure if its server specific as i've only played on on…
  • Aliens definitely need a buff early game. With the hit change as a marine who can somewhat shoot it's easy for me to crush the first wave of skulks and destroy cysts/ RTs to the point the aliens never get higher life forms.

    If due to so…
  • To me it seems like early game aliens is really weak and late game aliens are very strong (onos are verrrrry powerful if you have a good one). Unfortunately unless I can get to fade res and carry my team I greatly lose on aliens within 3-7 minutes.…
  • I'm split between keep it and tweak it or flat out remove it. It seems based on the previous thread that any changes to it are highly unlikely though, which is very depressing. As we are not new players and this feature was targeted at new players…
  • If newbies getting the wrong impression of the game are the problem why not limit greenies to vanilla and then have a prompt or an achievement to get them to join a modded server and play a round after level 5?

    Seems to serve the purpose…
  • After playing a few hours with these changes on aliens it certainly seems like skulks die a lot quicker especially if you are pack playing. I think I lost all but 1 alien round..... Every engagement even vs lower skilled players was a tough engage…
  • Personally I can see why they were added, as it can lower frustration upon death for new players and is great feedback to know that they are actually making a difference (I.e. no more hackusations due to invulnrible fades, onos, and lerks, etc.). T…
  • If power surge is to stay in its current implementation, you might want to treat it like rupture (time delay combined with visual and auditory warning to give skulks or low HP life forms time to back out) so that people can back out if they are smar…
  • Playing today really makes you appreciate ns2+ and the work dragon / medasp did.... Very sad to see things go this way.

    Hopefully this can be resolved because the game is a hell of a lot less fun to play without these mods both vanilla …
  • I think hiding hive skill should be an option that a player can enable/disable as you so wish, that way everyone is happy. If mendasp was still around he would have already added it to NS2+ for you, but unfortunately that isn't really an option any…
  • (Quote)
    I've had this problem the last 3 patches, the only way I could fix it was to verify my game cache and each time that fixed it. Give it a whirl it may work for you.
  • Unless the system has a method of updating servers automatically (as workshop mods do) combined with a method to guarantee that no mods are broken with your changes, your going to kill the two main reasons we can maintain the player numbers we do. …
  • Unfortunately I can not help you out with skins, but if you're still willing to put some time into the game to learn it, please look me up on steam. I will do my best to show you the basics and intermediate skills required to play as a competent al…
  • I have the exact same issue, after a shotgun blast (either from me, or another marine using one) I get a sizable and large hitch. Makes timing followup shots very difficult and is incredibly annoying.

    Had no such issues with the last bu…