SgtHydra
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My point was not that ALL sharks were harmless, just that some sharks can be approached and that they're not insane murder machines.
Reaper Leviathan, sure, that should be always aggressive. But maybe there should be a … -
The NPC AI needs to include the following:
1. Feeding behavior for everything, Stalker notwithstanding. Even smaller fish should nibble at algae or dig in the sand for unseen worms. Adding to this is a hunger mechanic (a timer, most like… -
Small boat, definitely. Something to scout around in the early game.
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I really want a pelagic biome. The surface just feels too empty and safe.
Want to escape danger? Just go to the surface. Want to avoid a dangerous species? Just go above and over it. It's so boring. -
I really, really want a flare torpedo.
For the seamoth, specifically. -
What I want is a creature that exclusively eats bleeders.
No reason beyond revenge. -
I personally am fine with just 5, but I think the option should be there for 10.
Why not have a toggle in the options menu? 1-5 or 1-0. -
It's the Jewelled Disc Pieces. Same as before.
Opal gem might not be implemented fully yet. -
>opal gems are jewlled disk pieces
Oh god, you're kidding. I think this might need a relabel. I don't know what was wrong with just calling them Jewelled Disc Pieces. I thought opal gems were something you had to find in the mushroom … -
Update. The frozen menu problem seems to have been fixed.
However, the problem where the concept art at the loading screen and build information remains. But hey, I can play my game. So thanks. -
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Peepers do make short jumps and in concept art Jellyrays are seen flying out of the water. -
If there is a multiplayer mode, there needs to be well established roles and objectives that prevent people from getting bored and just spamming the map with subs and bases, or ripping bases and subs apart.
I think it's doable, especially… -
I don't really have any super cool creature ideas, but I think there's an overabundance right now of two things: predators and small fish.
I'd very much like something that inhabits a niche between the two. Something tuna-like. Medium si… -
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I'd like to see how the ecosystem reacts to storms. Like, for example, floaters could use storms to propagate themselves and the aftermath of a storm would result in lot's of floaters on the surface.
At a certain depth,… -
Something interesting needs to be in the caves.
You can't really farm them for resources, as other biomes can easily provide what you need. It's sort of a "nothing beyond this point is worth your life" situation right now.
Wh… -
Cyclops is probably the only large sub we need right now. I'd rather everything else be given love and attention.
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Tidal power, geothermal power, nuclear power. Why not give people options?
But my point remains that the cyclops' power supply is fine as it is. Sea bases and submarines should each have their role to play and right now submarines trump … -
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I think that's better for the base to have. At the very least capable of recharging power cells. The idea of how the cyclops is powered is sound, it just drains power way too fast for what it is doing. If it took a half hour to fil… -
What I'm having a problem with is power supplies. It takes me a good half hour to get enough supplies for six power cells for the cyclops, and at that point I don't exactly want to go anywhere because the cyclops uses one power to move a meter or tw…
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This is really a must for me. Beacons can only do so much before they become a confusing mess and I'm rapidly beginning to have difficulty planning where to dive next. Plus I want to label the caves that have filthy parasites in th… -
I was thinking of suggesting this idea my self and thought it would be a perfect set piece for the "lost river" biome.
A giant corpse acting as a bridge over a foggy river of brine. And of course infested with all sorts of parasites and … -
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