Skacky

About

Username
Skacky
Joined
Visits
178
Last Active
Roles
Members
Points
81

Comments

  • Sure, I forgot to post them earlier. Here you go:

    b83sEFCl.jpg

  • Just so you know, I managed to get at least 2 ARCs stuck under the map or in the walls near Headwater and Dam Wall when I was commanding yesterday.
  • Going Shift first is fine, it all depends on how you use it. When I go Shift first I use them very aggressively to spawn Skulks at forward positions, or to very quickly secure a given position. This also prevents egglocking to an extent if your team…
  • I like the Shade, you can rack-up kills with Silence pretty easily, but you can also do this with pretty much the same result simply by walk-jumping. Most Marines are deaf and will never hear you when you do this. Camo is also pretty good, but most …
  • You don't need an aimbot to kill Skulks early, you just need to track them well. Most Skulks use the same patterns when they attack, which means that once you nail that pattern you can very easily kill them, even if you have more than one on you. I …
  • An indicator when the power is under attack is not easymode, it's common sense. Right now you have next to no indication when a power node gets attacked and it's extremely frustrating to lose power in a room, even for 30 seconds, because you were bu…
  • Because it's critical and the feedback is almost non-existent. When your Command Center gets smashed in StarCraft, you have this big flashing icon on your minimap. Why don't we have that in NS2?
  • The only thing I'd like to see for the Marine commander is more feedback when a critical power node gets attacked. It is very easy to be distracted by some action when you are supporting your team while some Gorges happily bile your power node and y…
  • Thanks for all your comments! I finally built Command, but I still have quite a lot of work to do before the whole greybox affair is over. Right now I'm a bit worried about the LOS from the corridor with the view on space to the RT in Command. I've …
  • Nice progress! The lighting looks a lot better now.

    I think the ceiling in Server Room might benefit from some love. Flat ceilings are often a death trap for Skulks and I learned that the hard way when I made maps for NS1, which is why I…
  • (Quote)
    Yeah unfortunately. When I don't command I play as a field sergeant trying to direct players to where we must go. I always keep an eye on the map and tell if a node gets attacked of if I spot opponents near a teammate. In that case…
  • I had a terrible game this morning on Summit. I was playing on the Marine team and my mates thought it was a great idea to just chill in Data Core/Atrium and do nothing else. Our commander was trying to get them to go to Flight since a Hive was just…
  • Still offtopic: BHop was a perfectly valid aspect of the game and it added more depth to NS1. You could gain a significant amount of time BHopping around as a Marine (on elevation as in Is Skulk air control too powerful? Comment by Skacky February 2013
  • I think part of the reason why we find the NS2 maps fairly small compared to the NS1 ones is because their layouts are much simpler than NS1's maps (except Veil of course).
  • (Quote)
    It's the FOV, these sides are definitely symmetrical. My head hurts when things like that aren't perfectly symmetrical. As for the link, I just posted the BBCode link imgur gives you after you've uploaded the picture, in the Large …
  • I had more than 1,500 hours of playtime on NS, and I think I became good at ~150/200 hours. I remember I was an absolutely terrible player when I first started playing NS; I couldn't aim for shit and I had so much trouble controlling the Alien lifef…
  • To me, being able to siege Locker from Bar is a big no-no. Bar is in a very awkward position and being able to siege Locker from there looks more like an oversight than something planned. Kinda like Central on Mineshaft, even if the latter is much, …
  • I'm more satisfied with the new one that feels more alive, so I'm keeping it for the moment. I still have the old values so returning to them won't be a problem. Some progress made today, at last. I changed the lighting model in Data Bank and added …
  • Very nice, man!
  • Bleh, double post, I know, but I have a question for you guys.
    Which lighting model do you prefer, the original one or this one?

    7dwwi…            </div>
            <div class= in ns2_rebirth [WIP] Comment by Skacky February 2013
  • (Quote)
    I've also been experiencing this on the YO clan server but only on this one, so I'm thinking it's more server-related than anything.
  • @Savant true, but Electrify wasn't an early game research and it was quite an investment early on. Still, I'd like to see it in NS2 as well just to see if it changes an…
  • (Quote)
    The thing is I don't want to make that wall thicker for a reason; since the Tech Point is in that little room it would move it a bit farther east, not much, mind you, but still, and I'm already a bit concerned about the eventual po…
  • (Quote)
    Fair enough then. :D

  • There was Friendly Fire in NS1 comp and no-one complained as far as I know. Bilebomb only affects Marine armor and Marine structures too, so there is no risk of killing your team mates with it.
  • It's looking really great. While I'm not a huge fan of funny names for planets and all, I must agree that Clorf is pretty good. :p
  • Yeah naming it an exploit may be a bit excessive in retrospect, but I think this spot is still pretty problematic. In my case we weren't able to get that Gorge and it cost us the game since we were being attacked at the same time (and the Marine tea…
  • I'm glad you find this to your liking. Right now the lighting is more of a first pass than anything, it's still pretty wonky and non-functional and I'll have to work on it again some more before I achieve what I want. The lights aren't white though,…
  • I like the new shotgun as well, even if I think it makes a bit too much damage now. Taking Fades down is ridiculously easy now if you know how to aim.
  • *We know of this bug, hiding it from public eyes* Thanks! --Comprox