Stoneburg
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(Quote) One way to look at it is that with the concede option available, bad games will be shorter, which will in the long run mean you spend more time playing good games. Something I think we can agree on is a good thing.
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(Quote) I think you make a great point. Concede doesn't cause the problem it is blamed for, making people quit a match, it actually alleviates that very problem. Instead of people quitting in an "undemocratic" way, by F4-ing rather than waiting f…
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(Quote) Yes you definetely need some sort of time limit. So once you've conceded your opponents have X seconds to kill you.
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(Quote) My experience is not quite the same. I've lost marine games when I have had a big res advantage. Sometimes to a bile bomb rush or other "one shot" tactics, sometimes due to lack of co-ordination among the marine players. They keep wanderi…
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If people don't want to play the game, the problem isn't that they have a way to quit the game. The problem is that they don't want to play the game.
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I agree with Roo, and the reasoning holds for other issues as well.
Cheaters do not ruin very many games, because they are few and far between (I've yet to encounter one). But people complaining about how someone supposedly cheats do rui… -
Actually I think that the vast majority of games that I have lost as a commander when we are in a dominant position is due to bilebombs. I'm not saying it should be nerfed, but in big servers the "problem" is very much accentuated. The reason is tha…
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First off, thanks to Mavick both for hosting a server and making well thught out arguments in this thread.
I fint the attitude towards bigger servers from some players a bit off putting, as if there was a "correct" way to play the game a… -
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I like your rules, gonna try some variation of those.
When the gorge-rush fails, I find it is be… -
(Quote) Balanced for both 2vs2 and 12vs12 in both competetive and public games I suppose? Anything else would be less than perfect, wouldn't it?
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It's also interesting to note that even a perfectly balanced game will not appear balanced to the actual player, because the sample size will always be too small and the player himself will influence the results.
1. A g… -
(Quote) Now you are arguing against yourself. Contrast this quote with your previous one: "the game is 51/49 and people can't detect a difference, then no, 50/50 isn't necessarily necessary."
You've already agreed that 50/50 isn't ne… -
(Quote) Well on the servers I play its is indeed unusual. I'd say shade is picked first less than 5% of the time. And the few times it is, usually ends up with aliens losing.
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I can see people finding excessive jumping annoying in BF or CS, where it does look a bit silly when soldiers are hopping around the battlefield, but this is NS. We are talking about a small, doglike ALIEN that is fast and can RUN ON WALLS AND CEILI…
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(Quote) I don't understand what your point is here. I think we are looking at this from different perspectives, you from a "judging" perspective, me from a "percieving" perspective.
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(Quote) It's funny that you would use chess as an example, since it is an unbalanced game. In fact, white wins more than 55% of the time. So people asking for a better than 55/45 balance are actually demaning that NS2 should be MORE balanced than…
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(Quote) Your outlook seems a bit pessimistic. My argument is not "Be happy that you're not lying in a ditch dying from a gunshot wound", but rather a more philosophical attempt at saying "It's just a game, we're only here to have fun, let's keep …
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I agree with your definition of what stacking is, and I am saying that it is only "lame" depending on context. If you stack in order to get an easy win, I think it is lame. If you stack in order to get a more balanced match to incr… -
(Quote) And to do that, we first need to decide what "balanced" means. Your post has proven that we haven't agreed on what "balanced" is, so what you suggest is obviously impossible.
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(Quote) You bring up a good point, since one easy "fix" would be to just make it Marine vs Marine or Alien vs Alien (the last one would be kind of interesting... mod anyone?).
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(Quote) You may be right, at least on some servers I guess, but I also see a lot of the opposite. As a marine I've had up to four rookies on the team at the same time. It seems that new and inexperienced players prefer Marines. I don't think I've…
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