Tennex

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Tennex
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  • I like neither.

    Dont see any way they can impement crerture attack of bases in a clean way... Except maybe later game and ur basically invincible in the cyclopse, and one of the sea leviathns comes and wraps its tentacles around the hall…
  • Glad you guys ended up using only 1 sub design. Becomes really redundant otherwise, with no best way with gameplay to distinguish between similar vessels. (unless u were planning on having one of them as attack sub in Art Director Comment by Tennex May 2016
  • Night would be better if there were torches like in minecraft/terraria

    Floating, stackable light sources that don't run out
  • it'd be cool if warpers were a rare spawn that didnt adhere to biomes. Kind of like finding a treasure goblin. And once in a while it'll spawn a portal to a random mid/high level biome
  • Seems interesting, but definately won't be fun if they put this interaction on a creature that is so commonly found in the wild...

    Like if they had a more rare thief fish that only steals cheaper tools and fish in your hands would be fin…
  • seems cool

    early game progression/gating already seems pretty good though. But maybe this altercation will make it even better.

    Pacing btwn early and late/midgame might become uneven though, since i feel like I can't do much …
    in Damaged Tech Comment by Tennex May 2016
  • (Quote)

    The game doesnt do an amazing job of pacing in the late game in that it doesnt put essential starter materials (titanium, quartz) into later game zones. So in mid/later game player has to stop mid exploration to go back to lo…