TinCan
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Feature:
- Test Map - Starts NS2 and loads map with one click
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Published
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Talk of ammo reminded me. Couldn't you drop half of your ammo to a buddy in NS?
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What I miss from NS(1)
- Relocate CC anywhere on the map.
- Mine ladders.
- CO
- Primal scream 4 lerk.
- location specific beacon sound.
- Searching for and killing the last player from the loosing team.
Seen it once while playing. That was a fun game leading up to the draw too so we were all pleased!
I suppose another way it could be a draw is if all players go to the readyroom at the same time. That would take some coordination on its …(Quote) And then 317, 318 and 319 too.
Come on 320, give me what I crave~
- Added drop-down box for Installed Mods on server details window in server browser. Click on the mod title to see the workshop page in steam overlay.
(Is this on the list already?)I never knew there was a chart like that while the game plays. I'll mess with it tonight. Press C you say? Wouldn't that bring up the big map?- Marines can shoot mines and detonate them from a distance.
- Alien health replenishes faster when on infestation.
- Increased cost of ammo drops.
- Marine ability to Drop half of ammo pack for a buddy.
- Pickup a portion of ammo pack from fallen Marines.
- Magical s…(Quote)
Try entering %appdata% in the address bar of the file manager.
Happening to me a few times lately. Today I saw 0/0 and then noticed the number of searching slowly increase. Restart fixes it.(Quote)
I'm planning on adding that option to my server when I get home tonight but after searching for info I'm still not clear how I am going to do it. Do I just add the mod info to maps in the mapcycle.json or something?
A new map for Gorge Run. This one may be the most challenging yet.
gr_baconbits
http://steamcommunity.com/sharedfiles/filedetails/?id=900…(Quote) And don't forget those creepy things on the end of their limbs that move around, I think they call them fingers. ick.I thought you meant the actual pathing nav mesh stuff. Cant you use the auto pathing thing in Spark to generate it now instead?Why do you have pathing in the ready room?Why does this thread still show a highlighted icon for me when I check here.
https://forums.unknownworlds.com/categories/natural-selection-2
Usua…small tweak to the mod
Added text message to display when someone completes the course and what the time was.
Added opening text to notify the mod is running and explain the console command grstats.
gr_warthog map update
Can I get some information on power surge?
How much damage to Aliens?
Does it scale at all?
Does power surge do any damage to Aliens if it is being used to power a structure that has no power?
Clogs block Sentry Gun fire. Two clogs can shut down a Sentry Gun so a skulk can clear the others.(Quote) As alien commander I count on that because 10 seconds later a skulk can show up and solo the rt. Even a fade can do some damage when there is no armor.
What happens if you start with the launch pad to get the builder to build your map? (Quote)
I guess I am saying have you verified your level is in X:\SteamLibrary\steamapps\common\Natural Selection 2\ns2\maps\ ?
I Updated the stats to keep track of players instead of times so each player only shows up once on in the top ten list with their best time. Unfortunately this requires deleting the old maps grstats files.
Also a new map!
In the spirit of March Mod Madness how about helping out a mod by competing to make the best section of an obstacle area for a Gorge Run map?
After…
- Cleaned up the HUD some more
- Increased grstats reader board to 10 players
- Sentry guns are now usable.
- Decreased number of clogs to three to reduce clutter.
Also a new map!
gr_warthog
This is a…As a casual pub only player: I avoid playing Lerk and Fade because I fear dying in a flash.
Here is the answer -> Reduce the cost to re-evolve into that higher life form after a death. Maybe have the cost slowly rise as time goes on.(Quote)