Tinki
Reactions
Comments
-
@Biscum, Well at this point it's pretty safe to say that NS2 is a big sandbox for the devs. Some people said it months ago, when the first changes against the current p…
-
Ok... where too start... i'll just give one situation because I think you were drunk when you posted this. It's just about health bars.
I'm a lerk/onos, i engage 1 or 2 marines then leave the fight. 10 seconds later I engage a lonely m… -
You know what works with a low player base ? Captain mod. And for that you need a decent way to show skill, with the loss of ns2stats we only went backwards.
But all these solution won't fix the biggest flaw of ns2, its game engine. F2P,… -
(Quote)
Ok i'll give you a little exemple (spawnpoint biais):
Game 1 : Tram, alien spawn in shipping, even skills --> aliens get stomp
Game 2 : Veil, exact same team but this time as marines, against an alien spawn in pipeli… -
-Alien or marine side
-Map and spawn point
Those 2 should be the easiest to fix, giving you have the data per map and spawn. But Hive 2.0 is here for that in Bad ratings for imbalanced games Comment by Tinki June 2016 -
Too many biais (whether they can be controlled or not) :
-Commander (bad com/good com? yourself as a com?)
-Lifeform played
-Alien or marine side
-Map and spawn point
-Recent performance/not playing for a while
-S… -
(Quote)
Oh really ? Well that's great......
-
(Quote)
Yep pretty much, and since you don't have an average skill indicator in the "amazing" server browser you can't notice it unless you look at each player individually. Was wondering why the few times i played the game lately i had mo… -
3 hive = map control. There is no time limit.
-
i'm saying that there is no "soft timer".
-
(Quote)
Hmm no, speaking from 10 000+ rounds the game is built around map control/3 hive. Positioning mistakes is what makes you lose late game, not onos. "onosplosion" is a thing if you lost map control in the first place and mass onos is… -
Wake, do you do birthday cards or wedding invitation ?
-
And ENSL had a better player retention than the game.
-
Yeah guys, you don't need to argue about subjectives opinions. In fact i'm going to argue about how arguing about a sujective argument is useless, not because i like arguing but because i think it's important to see that, with argumentation, we can …
-
gg hf
Edit : oh and it's called an analogy -
You won't convince them Pelar, they won't change their prejudice. they didn't follow the up or down of the comp community the last few years and only live it through this forum when issues were brought here. Not everybody has the ability to stand ba…
-
You still drop them on the floor when you die. And if you want to keep them and drop them in an aggresive position it's at you own risk. If a skulk ambushes you outside your main while you have mines he should be rewarded. If you die while spamming …
-
-
(Quote)
Well it might be true if you play alone but i had more fun playing it with friend than in ns2.
@Yojimbo "Yeah, before it degraded into tro… -
Ok @SupaDupaNoodle, see you in the next competitive scene
Your browser does not support HTML5 video! https://i.imgur.com/OzjKUTw.gifv
(Quote)
PM sent - Pel@Alite
pm sentYou can disable it by changing predicted blood in ns2+ option
Edit : You can't anymoreWhen I try to rationalize everything the best option i'm left with is that this is all a test/beta to see what should be implemented in a hypothetic NS3(Quote)
Hey ! go away you filthy competitive AND wooza player !The new health-bar is a very good addition.
Since i mostly play marine it's now easier to defend myself against a packplay (filthy teamplayers). And if a lifeform wants to help a skulk you can directly see if you need to target it or not. Also…Like the player who left the 13 april to the end of the month ?
It was at -8 the month before the update, at -8 the 15 days before the update, it's at -9 for this month (last 30 days = this month)Let's be honest, you aren't changing things back because of the "interface design". You are changing it back because you lost a huge chunk of players in April (28 players playing 24h/day everyday just after the update)
in Game mode segregation in the server browser Comment by Tinki May 2016