Wheeee
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are you restricting to this to a newbie-server mod? because please don't take away my beautiful para+2bite
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@sotanaht aliens are pretty easy to carry with a good lerk, if the other team has a lot of low accuracy shooters.
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I don't know about that. Game is very unbalanced in the aliens' favor at the rookie level.
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I've had a few times where a full 24-player server had an average hive score of over 2k. heh.
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the thing is that even if you hide hive score, people will then start stacking badges.
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It doesn't matter at this point; a lot of the regulars know who's good and who isn't. As soon as some known players are on a team, a voluntary stack is 50% likely to occur.
*edit*
It's really hard to think about how to solve this. … -
conc jumping marines is not what we need in this game lol
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It can happen when a player has a very different hivescore than the server average, one or two high-skilled players can definitely stack the teams without a big shift in the average team hivescore (especially if there are 1000-scor… -
This is why ranged spores on 1 hive is needed, so you can displace marines
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Well, even at most comp levels, aliens win most matches...so a slight decrease in alien early game might not be a terrible thing. But, why wouldn't you invest in the drifter upgrade? If you can keep it alive, it pays for itself.
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gotta love that preorder status symbol
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They most certainly are riskier to use in combat; if the aliums you're supporting get wiped you have a decent chance of losing 8 t-res. Also, I don't understand your 2nd point; the whole idea was to make drifters cost 5 t-res at th… -
That's silly. Making drifters easy to kill AND expensive makes it really hard to use them offensively early game, whereas the marine comm can medpack and ammo support at any time.
A better solution would be; drifters cost 5 t-res, but bu… -
But why 8 tres? why not 6? a 5 pres jump seems really...huge. It's almost crippling if you lose one early game.
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Why did drifters get bumped up to 8 res anyway?
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You honestly don't need 100 hours of playtime to comm, especially if you have a background in RTS. 20-30 hours on the field, and a few rounds of comming while a vet handholds and you should be able to pick up 75% of comming, at least enough to win w…
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There are really very few requirements to learn as a rookie comm:
#1 be communicative. If you're new, you're in the chair, and you don't respond to voicecomm or team chat, you get the boot. No communication = you're ruining the game for … -
The dumb thing about always going celery first (although I always feel sluggish without it) is that 90% of comms don't even use the most useful effect, which is drifter support with frenzy.
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I think it's more to do with performance and hitreg improvements TBFH...pub marines are still usually clueless
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I dunno. NS1 grenades were nowhere near as powerful as gas grenades can be in NS2, I still think spawning with one really throws the balance.
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I think we'd really have to examine whether auto-spawning with grenades is a good idea. The additional bunker-busting power of a full team of marines with a nade per life is something that would really have to be balanced (maybe by raising alien str…
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In my experience, the vast majority of server operators are reasonable and easy to get along with. If you're having trouble with that maybe it's time to examine your own attitude. -
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It depends on the situation, but I have rarely if ever seen a case where marines successfully defend and counter against 3/4-hive aliens with complete map control.
As soon as you push out with your ninja phase, your ent… -
Yup. Even people with not that many hours in hive can have a ton of hours logged (through non-hive servers, or before hive got reset). As an example, I have 1800 hours logged, but only 200 of them show up in hive. I guarantee you that there are an a…
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There are some servers which are particularly bad in which people who are given admin powers abuse them and do things like kick players randomly for pissing them off, being too good, etc. I tend to try to avoid those whenever possible.
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Well, there's always the possibility of a last-second rush for the aliens. No such luck with marines, though.
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I'll try to remember to record which server it happens on and the circumstances next time I play.
I almost always play on the NA servers (ibis, mcg, dmd, etc) -
Might be a server/mod thing, but sometimes I'll be firing and it'll randomly switch to axe/pistol for no reason.
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I don't usually command because it's stressful and it's hard for me to resist the urge to yell at my team. I usually find that the "blame the comm" and "field comm" situations happen less often the more you communicate with your team. Nothing is mor…
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The blame culture has gotten too strong, which is why there's comments about the community being toxic.