Wisp
Reactions
Comments
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Have a little respect, please. These guys pour themselves into this game. They are a small team with limited resources - they can't test everything properly. -
"Do devs even care?"
Great question, CyberKun. I think this kind of tone will strike up an excellent, thoughtful discussion about how to improve the "useless and horrible" gorge web.
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Glad to see you've made an informed, tempered decision after testing the new update extensively. For exactly 12 hours.
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I think new weapons and balance changes are a given. They released the railgun and grenades in the last two major updates. Why wouldn't they do more of that in further updates?
I know they are working on the map Discove… -
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In other words, "I'll accept the lack of polish that comes with an indie game, until it affects me negatively."
How is UWE supposed to test their game on thousands of different hardware configurations? All they have is … -
I do feel that ARCs are redundant, but they are also unfun for both teams. The fact that they don't need line of sight to fire makes it confusing for Aliens to combat them, and less for Marines. They aren't the focal point of the battle, as they sho…
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ARCs aren't very fun, in my opinion. They sit back and are never part of the fight. They move awkwardly. I think they were a much better idea on paper than in practice.
The switch axe is kind of boring. It lacks the necessary punch for a… -
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The purpose of the ARC is a siege unit. It doesn't have to fire through walls, that's why I proposed changes that could make it a viable unit that fires by LOS.
It's different from an EXO because it's considerabl… -
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The vast majority of players are playing in an FPS environment, and there are a solid number of players that will never touch the RTS elements. Firing through walls just doesn't make sense, at all.
Anyway, you guys woul… -
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I'm not someone who plays this game every day. I'm a casual player, so please forgive me. I can only speak from my experience playing. As an Alien player under siege by an ARC, it's incredibly frustrating not knowing where your bas… -
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The lore or explanation for it doesn't really matter. You can't communicate that information to the player visually in a concise manner. It's a generally good rule of thumb in game design to not have attacks that the player can't s… -
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