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Holy cow, is that what the Warper does? I had no idea, I've never been hit by one. You're right, that would be great in a game with either combat or stealth. -
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Sorry for bumping the thread over the course of ten minutes. Bumping it for hours to complain about bumping seems like a perfectly reasonable response. -
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And this forum's culture is individual posts. Conformity is important around here, after all. -
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I think you'll find that Subnautica is not real life. Nor are there sharks. Instead, there are alien creatures who evolved with alien pressures. Which is the long way of saying "it's a game, so fun beats realism."
And d… -
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Is there any hard evidence that there will be modding support? I've not seen any so far, so I've come to assume that the Bethesda-style "mods will fix it" claims are a pipe dream. -
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I tend to disagree. Well, not with the second paragraph, you're totally right on that. But the first paragraph is exactly what I've been thinking about when I keep suggesting new difficulty modes. The one variable quality the devs … -
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Don't be an asshole. -
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That's bullshit. "Challenge yourself" is just saying "you have exhausted every possibility in this game, so now you need to help it out." By advising that people "challenge themselves," you are agreeing with the assertion that ther… -
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Ahhh, so your debate tactic is "be an >< to everyone you disagree with." Gotcha.
I mean it's cool that you're so intent on lying to yourself about what we want out of the game. It makes you an ><, but you kn… -
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Maybe you should try something new, like reading the words people say.
The game was sold as a survival game. In fact, it's still tagged as survival on Steam. I am one of the many people who like the survival genre and b… -
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The entire point of early access is for the players to give feedback on the game while it's being iterated upon. This is not a funding model. We are not donating money to a company. We are paying for beta access. And as beta tester… -
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Thousands of hours? Do you think the devs are incompetent? Or is it just that you're imagining that "harder" means an entirely new game?
You're definitely imagining that only one person in the entire world wants to be c… -
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Yeah, I can dig that. Cost:benefit is a good mechanic to implement. -
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Not everything has to craft into an item named "ingot," but everything can craft into some 10:1 form. It's cool that you find inventory management fun. I absolutely don't. I am constantly annoyed every time I have to perform arbitr… -
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Nah, the medkit fab is fine. We just need a higher difficulty that needs that much free healing. (And a higher one than that that needs the healing and doesn't have it, heh.) -
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See above.
(Also, totally agreed on more options. The game very much doesn't have enough to do in it.)
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He's right, you know. If UW intend the game to be a survival game, then it's a long way off from that. If they intend it to be a walking simulator, then why sell it as a survival game? Right now, it's trying to be both, so it's suc… -
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I strongly suspect that a great deal of the perception of difficulty is because the game declines to teach you anything about itself. If the PDA contained hints, such as "hey, silver is found at deeper depths" or "maybe you should … -
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Yeah, entirely agreed, the tiers feel very good. It's just too easy to skate up through them and reach the end, is all.
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I love me some Minecraft. But I only play it heavily modded to make the game more challenging - more demanding survival, more aggressive enemies, steeper resource costs... any or all of the above. For my tastes, vanilla Minecraft s… -
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You gotta be kidding me. Freedom and Creative modes exist to cater to the explorers and builders. The other modes don't need to have that same focus. There should be a mode that emphasizes survival, for the people who don't want a … -
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Fungal samples can indeed be used in the bioreactor (but only for 10 energy, so there's not much point), but in making the spreadsheet I was only concerned with ingredients used in blueprints. I wouldn't even have included the gas … -
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Yeah, agreed. That's why I didn't try to assign any more detailed category than "repeatable," which only means I have a sense that most people will probably make this recipe more than about 4-6 times. Hard statistics on recipe freq… -
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If you flip to the Recipes sheet, that's where the repeatable data is listed. As mentioned, I'm a newbie, so I fully expect that I've over- or underestimated the usefulness of a fair few recipes, so extra eyeballs would be welcome.… -
I agree that automatic harvesting would take away core gameplay, but I think it's important to note that using that automatic harvesting would be optional and up to the tastes of the player. For my part, I would like it very much, because manual har…
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I actually suggested something in that vein over here, as it happens. -
You're not wrong, and now that I've played long enough to know that most resources can go straight in the trash, my next playthrough's inventory management will be much simpler.
But it's a safe bet that the useless resources won't be use…