Xpyder
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Thank you, I had to build a scanner room to find it.
NOTE: I had explored both of those wrecks twice already including using a scanner room.
It was hidden behind a box seemingly intended to make it not visible from the wrecks… -
I've literally spent the last 12 (real time) in game hours of that time just looking for the vms fragments.
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Well, they could make it so when you "fix" the reactor, being untrained as you are, you actually seal it causing the heat to build up and eventually cause a secondary explosion rips the ship into pieces creating an artificial reef biome with lots of…
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Once you have a seamoth, you can find signals for most of the important biomes in the Communications Relay. The thing where people are leaving emergency distress signals.
I think needing to find most of your items through exploration is… -
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They used to have a system where you researched fragments you collected while exploring, but they scrapped it for the new scanning mechanic.
I actually like the idea of being able to research new blueprints, possibly co… -
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This is also more an argument for what I'm proposing rather than against it.
Regarding equipment, as I said, when you unlock something you can't use your excitement is undercut by disappointment. And I can make a fully… -
For those who are still interested I put a discussion of why I think it should be the other way around on the ideas forums. The short version is that I think it would work better both story wise and gameplay wise. I put my reasoning in the other p…
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This is more of an argument in favor of what I'm saying than against it. From a survival standpoint it makes far more sense to have the multifunction room in the habitat builder already loaded into it, and not to bother with corri… -
I like the idea, although I'd replace the Mineral Accumulator with a modification to the Scanning Room that uncovers (spawns) specific resource nodes (the kind you drill) in it's range, but only in environments that support said resource. Allowing …
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Camera Drones.
What I'd really like to see in the Cyclops is a Scanner module based on the Scanner Room. MK1 could give you access to camera drones for the cyclops for exploring deep areas and seeing if they're worth trying to get to, M…