ZEROibis
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So now that it states in the change log that server performance has been improved should we expect the player limit to be returned back to 24 now as previously we were told that it had to be limited for performance reasons. Thus now there is no reas…
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Wrong, server ops can NOT run servers with more than 20 slots.
It will not be "simply arcade" what it would be is simply a disaster filled with unstoppable pub stompers.
Going from 20 players to 22-24 is not… -
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Oh good to know, going to turn the volume back up to hear it now! -
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Especially given that lowering it to 10v10 is not making anyone happy.
The people that think this game is supposed to be competitive only and want 6v6 are not happy and the people that just want to run and play pub serv… -
(Quote) The nature of the game makes it un realistic as there is not players to keep a server populated. You have created a condition where there is dramatically more seading games now and much less full games for people to enjoy.
Bef… -
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There is no private servers in overwatch and it is a completely different game. This game could barely even run at 6v6 when it came out.
The reality is that the game has been 24 player count for years. Lowering the amou… -
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In older games this would be done for skyboxing purposes. This would be commonly seen in games like CS:S and CS skyboxes. Not sure if they are doing the same but that is what I would assume. -
Would be cool to see some leader board stats for similar categories.
Most Structure Damage:
Most Build Time:
Most P-Res in lifeforms/marines killed: (would be cool to in general as a marine see how much P res I cost aliens fr… -
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I honestly never liked the spectator slots and share your feelings there. With the old 24 player count servers I felt they were not needed and I never used them.
However, with the reduced slot count I have turned on spe… -
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I complained as soon as I found out which was right now. They just had a meeting apparently last month about it with a day before notice.
Unfortunately for me in March my father suffered a major heart attack and I spent… -
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Game starts, I drop a tunnel in base george builds in base and moved on to first natural. George builds natural george moves on to next RT and builds that. By now my infestation has spread to where I want the other end. Now I… -
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The problem with this is that you then need to be able to build both ends at the same time. If it worked like you are describing it would be really bad for aliens.
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Also why not just give the tunnel its own tab option all the time. I mean you show it when you go to the tunnel menu anyways so why not make it accessible from all the tabs instead of just the home one.
Another option could be to even ju… -
Maybe the half state shows an image of a tunnel and a / and then an X and the full image displays two tunnels
1) Default: |--Image of Unopen Tunnel--|
2) Half: |--Small Image of Unopen Tunnel / X--|
3) Full: |--Small Image of… -
I think the tunnel menu needs a bit of a revamp to make things easier for users to select what they want to do.
Rather than have a separate button for each end of the tunnel there should just be 1 button that makes a new end.
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They could open up hive so you can host your own and point your server to it. Thus you can still run 24 slot servers that are "unranked" while still having local ranks for that server which do not effect their data. Or they could j… -
"Ranked Server requirements have been lowered to a maximum of a 10 v 10 playercount (to include reserved slots)
The goal with this is two fold: First, to provide a better gameplay experience with the new balance changes, as we feel both … -
Question, is it possible for the hive to be made opensource/publicly available so anyone with a web server could run their own hive stats system? Then we can still run our "unranked" servers but also be able to benefit the players with the ability t…
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That is not the only difference, if users to do not gain rank on these larger servers you can not operate said larger servers of you will be overrun by smurfs. Logically one could play on an unranked server and pubstopm all day. Yo… -
I just want to point out that the idea of reducing payer count to somehow improve performance is insane. This is because you can easily look at all the various servers running ns2 here: https://ns2serv…
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What would really help the community more than lower player slots is adding server side demo recording so that it is easier to administer a server. With server side demo recording it would be possible to go back and see exactly what a player accused…
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Logically when you reduce the number of players on a team the game naturally becomes more competitive. Now ask yourself has the game not being competitive enough been a problem for pubs and or new players, NO. In fact it is just th… -
This game relies on community servers in order to exist.
Server cost money. They can be funded in two ways.
1) A rich server operator just pays for it all out of his pocket. -Game is completely dependent on random rich server… -
Losing 2 players per team is really bad. It just makes it harder to balance pub games where you have rookies and really good players at the same time. Even with current player counts one great player can easily wipe the floor of a team of mid range …
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There should be a confirmation box for clicking to block a server. It is too easy for a user to block a server by mistake.
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Is a bit crazy to eject a com for not going arms lab first. Although I still support eject of shade first com unless he can give us a good explanation as to why lol.
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(2) Yea it messes with my head every time the rifle reloads because not only is he using the wrong hand but that side of the gun does not even have the part he is pulling back because it is only on the left side of the model.<… -
Strange, I run ns2 at 144hz just fine but I am using gsync.
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If your going to try to add a kill cam please just add server side demo recording so we can catch, griefers, trolls, spammers, hackers, ect when there is no admin around. Server side demo recording makes it easy for users to report things b/c everyt…
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Thanks for the update, super excited about upcoming performance improvements.