Zlodo

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Zlodo
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  • I set the graphic settings on max, except infestation that I put on lowest. The 3d geometry doesn't actually stop bullets and just makes it even harder as a skulk to know whether marines can actually see you.
    I also once killed a marine that w…
  • For Derelict, I think the reason it failed is it was apparently balanced and play tested for 6v6 in a game where there is virtually no public 6v6 server. So perhaps there is a thriving competitive scene with a lot of private 6v6 servers, but given t…
  • (Quote) When people talk about "High internet speed" they're talking about bandwidth, which have nothing to do with latency (ie lag)

    And latency generally doesn't go down because pretty much: nobody cares about it that much other than…
  • It will never work right until they either reduce marines movement speed or ridiculously increase the size of the bite detection cone, because of latency. There's a reason no one makes fast paced multiplayer FP melee fighting games.

    This…
  • (Quote) In theory yes, you can balance the marines high speed by making skulk go faster (or accelerate faster which has the same end result of skulk being faster during a fight where they are jumping around)

    In practice however everyo…
  • (Quote) I've seen earlier statistics that indicate a fairly unbalanced winrate on public servers in favor of the marines. Does it means that somehow, in public games where both alien and marine players are drawn from the same pool of players, mar…