A CS Pro would not stomp a pub to the level where people get completely discouraged and just leave the server. A pro can still die in CS if he takes a slightly bad engagement, the room for error on his part is extremely small…
The most popular team based competitive games today are not 'high skill' games. DotA2/LoL (both which I play at very high levels, page 1 MMR in DotA 2 and Diamond 1 in League) are not 'skill based' games they are knowledge/ex…
The only way matchmaking would work is to have ranked/unranked ques. You'd have casuals playing unranked and ranked for serious tryhard mode people who expect to face stiffer competition.
Matchmaking doesn't solve the problem. It's too easy for a competitive player/high level pub player to go into a community server and wreck shop. You would have to make matchmaking actually the primary way of playing games, w…
This is exactly pretty much why I stopped playing NS1 after hundreds of hours, and why I feel extremely discouraged to continue to play NS2. They have built the skill cap so high in NS1/NS2 that one player is more than …