almisami
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I always seem to find my modification station parts in the gloring mushroom cave near the Degasi settlement...
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Honestly, a 3x3 square, reinforced dome ''greenhouse'' with only 2 ''snap'' points was on my to-sketch list for a while now.
I mean square domes aren't too far-fetched except in really, really deep water...
in Stackable Cube-shaped building Comment by almisami February 2017 -
I'm not sure what kind of nuclear reactor only uses 1 Lubricant and no salt, fluoride or water, but I'm pretty sure future non-quantum nuclear reactors are designed to have supercritical temperatures below meltdown point.
I mean modern-day MSR… -
Players should have incentives to diversify.
You should want to have both indoor and outdoor growbeds in addition to your aquarium.
Now, you shouldn't force the player character to have them all. However, offering a bonus or … -
IMHO the post-game once you get out into space should be to get picked up by a precursor ship, congratulated and then promptly sent down as a research subject because they find the player character interesting.
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How does any of this affect management?
Having the Reginald be the end-all creature for all your food and energy needs is bad from a gameplay perspective.
Likewise, nuclear has the gigantic drawback of having a system that creates … -
Christmas: Peepers have their eye texture switched to Red/Green, bonus oints if they alter between them. ''Welcome Aboard Captain'' line replaced with ''Happy holidays, captain!''
April Fools: Peepers explode like crashfish, except with confet… -
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If you look at my post on tweaking the energy system, I put in a recipe that uses ocean flora and indoor mushrooms in order to produce biofuel, a more compact and high-yield fuel source for the bioreactor. (about as good as Reginal… -
Since it's sort-of established in the Cyclops that it takes 6 power cells in a series to function at the same voltage level as solar panels (seeing as you could power your cyclops with them), it would make sense to have an advanced device able to se…
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I did try that when doodling on GIMP. I just thought that for both clarity and smaller screens the building process should bloom from the center of the screen: Left for crafting, right for picking a recipe.
Might be worth tak… -
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That's basically my take on it. You're adding powdered or latticed ion crystals to the inside of the battery in some form.
Hell, even the current implementation makes little sense to me, as in my head the ion crystal sh… -
We already have a dev art of a punching crustacean though, and it's alive and lively.
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From a coding standpoint, it would be easier to create a power reserve module for the base that would just increase the stored power capacity of the reactor in that same room (bioreactor, nuclear reactor, etc.)
Considering how overpower… -
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Got a better word salad for it? I mean what other part of a giant sea creature would make a nuclear rocket nozzle? -
One step at a time, guys. Right now it's just best to make sure the devs have ideas to make optimal use of the existing game assets before throwing them into whole new ideas.
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BONUS IDEA:
Have us forced to scout the inside of that maze creature with camera drones, because only our swimmer body and our seaglide can actually fit inside the little holes in the shell of this dead monster.
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My spin on the idea:
I think living worms are overdone in fiction. HOWEVER, we do see the sea threaders going back and forth between their nests and the edge of the map. What if they were going there for food or nesting material?
Besides the aforementionned idea of roots going all the way down, perhaps we could have a single precursor power tendril serving as a tether to the island.
Bonus points if it is snagged taut and coiled around around a few of the rocks in…To iterate on Requiemfang's idea:
A buildable panel that snaps like a window/reinforcement.
It allows you to do the following:- Turn the lights on and off (lighting color and brightness could also be a nice addition, …