amoral
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actually, this, now i can see what kind of damage lerk spikes are doing, i was always kind of iffy because of the damage type of lerking. never got the count down, so this is a big help actually.
i've also got somethin… -
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you're the only one that sees it, but it makes tracking far off enemies a whole lot easier... and tracking things in melee range... meh. yeah, marines got buffed. -
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nah, the enemy needs to get tagged first whereas aura will just tell you upfront who has been damaged. -
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made a couple kills like that as marines too. pistolling a running fade the far end of your range is a lot easier. think I got a kill between some boxes that i never would have gone for before. but i could see the red bar move bac… -
bleh, tried,
it's distracting, and obscures vision, which may be shitty sometimes, but it also makes tracking easier, because you just need to aim at that thing under the giant red bar.
don't know how i feel about it actually… -
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of course feature, it is to impart a semblance of the reality that guns jam... and sometimes you need to throw them against the ground really hard to dislodge the alien gunk that's causing the jam and then you can reload again.
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i've got something like 333 hours hive time and 2k steam time. using myself as no particularly abnormal. 50 hours hive translates to about 300 steam. barely breaking the rookie barrier.. maybe. how exactly are you establishing …(Quote)
yeah, i think the problem is that 0 vs 1000 thing for rookies.
i took my alt from 0 to 2200ish, and i think it took 250 hours steam time. and god was it a grind. but climbing from 0 to 1000 was pretty fucking hardcore …(Quote)
Yeah, I know average hive is stupid low. It's just that at that level it feels like winning and losing is basically a coin flip. I'd say skulks bite at 40 percent or lower and Marines shoot at under 18 at that level. And people …Worst blizzard in a decade. I guess sucks for them climate change people. Let's all pack up because pebp has a single data point.
First need to account for rookies, gotta account for comms, average skill in the period seems to hover betw…(Quote)
... just stop going down halls. or pick up a shit ton of speed with wall jumps and close fast with your buddies. go around.
during pre-game even without pre-game mode, do laps around the map. burn routes into muscle m…(Quote)
Yeah, once you get to 2300 ish the Marines start to have better aim, and they finally know how to move as skulks.
1500 isn't a concern ever(Quote)
If it's a chill game, which all of them are at this point, your clickety clacks gotta compete with music, video, cooking show... You get the idea. It's just ns2 it's not that important.in 2000 vs 2000 skill games Comment by amoral March 2016
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i'd say "follow orders" shouldn't be a thing. His judgement should not supplant my own. If he makes a suggestion and I think it'll help us win, yes, otherwise I should be able to make the appropriate call on my own.(Quote)
i vote for this... and let me put a nice phase gate right in front
involuntary phasing. it's th…(Quote)
I believe valve time is min the very second they announce something to ... NaN(Quote)
... yeah, but orange/white alien vision is literally still seared into my damn visual cortex.
they made it eye-meltingly terrible, and rolled it out in a forced beta session.
"play-test our shitt…(Quote)
so, hubris.
isn't it supposed to be gameplay first, graphics second?
tell me, where exactly did performance fall in that evaluation too?... fucking alien vision, and crosshair and hitsound.
at this point i'm really loving the accuracy box after a death too.
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When 90 percent of your consumers use a workaround to use your product, i'd say it's very much everybody's responsibility at the company to hear what the person producing that workaround has to say. That's just terrible business.<…(Quote)flame throwers die to a skulk, mechs can't use phase. grenades don't have much survivability.
un…(Quote)
3 months is a long-ass time to answer questions and concerns it's nominally it's your job to address.(Quote)
... wouldn't the fact that not having mods killing the game, mean that mods were integral to the experience?
I have a ball, we play catch just fine. Mendasp buys some baseball mitts. We can throw harder an…(Quote)
You're just meat until 600 hour mark(Quote)
People with high elos are not just decent players, they also have enough experience muddling through pubs where they have a feel of how pubs are likely to play out. I'd think often better than more skilled pug players.(Quote)
The hey, if the other team doesn't press us where we're weak we might be able to muddle through... Oh NM, they just wiped out our forward position for free... Well there's that then.Dear God , 2 uparrows is nearly meaningless. Holy crap. And if average really is 700... It stops being informative after you hit 1200?(Quote)
Call doesn't need to make a huge difference to make a difference.
75 millisecond delay in recognition may be the difference between last bites and last bullet in an engagement.
Phantoms power is partially be…(Quote)
When hive server arrows first came online, I thought it was fucked too. Then I realized my definition. Of equal skill is different than a strict average.
One other player that I go 50 50 is equal skill imo.(Quote)
Regardless if true end result is better. Welder targets marines, and if you're power building e key is more selective