barnie
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i have more problems with the invisibility buff.
Moving skulks are too damn invisible they can run up to you in plain sight.
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- removed healthbars - aura for marines? not anymore!
- ability keybinds - single button metab, parasite just like my ahk scripts
- reduced frametime fluctuation - no more +-100% variation on a frame by frame basis
- impl…
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apearently not hard enough!
You need to put it in the launch options EXACTLY as i posted it. (including the quote marks)
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Just put "maxfps 121" in your steam launch options to have it set all the time.
And if you are idle just minimize the game then it renders at 1 fps AFAIK.
Or get yourself some keybindings for the maxfps command. -
I chose to investigate further:
I did a comparism test between limiting the framerate with vsync or the "maxfps" command.
Result: frametimes were more stable with "maxfps".
Lower variance and the drops not as severe. (78fps vs. 100… -
So we identified performance issues in the engine's occlusion culling?
Nice and all but to my limited programming knowledge resolving those would be rather hard thing to do.
This is rather fundamental stuff for a 3d engine, buried deep d… -
On topic of netcode:
I dont have a problem with dying around corners, its prediction/compensation doing its job and at least to me its not happening frequently.
Should it be somewhat limited so that having 200+ ping doesnt result in a ma… -
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Will it benefit from more then 4 threads? NO! - i checked.
Got a 1800X here, does it run better then my old FX9370@4.8ghz? Yes!
[Make sure you pin the NS2 threads to one compute complex unless using the adware disguised… -
How is the current state of shine integration?
Does shuffle or plugins that show average team skill use the old or the new data?
Or is "force even" the only thing that is currently using Hive v2? -
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Since you said tracking separate skill values would be simple to add to hive2 maybe it could be implemented and run alongside the combined skill.
Then the separate data could be made available to be used by shine so we can experiment with new … -
(Quote) I have read those and since they are opposite to my experience so I made that post.
Playing mostly on EU servers of 24-18 slot size, about 5hrs a week so my sample size might be smaller then yours.
Whenever an Onos is up again… -
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Personally i always considered evolving lerk/fade/onos a waste since I started playing NS2 3 years ago.
Against the average pub player I have enough killing power in the skulk.
It requires a lot of skill, but if all you… -
I see the problem with the drag towards the average skill level, and there are no simple solutions to that problem, but its not impossible.
Forcing players to play on their weaker side most of the times would lead to frustration.<… -
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Wasn't smallest skill difference between teams with smallest variance the target for the skill solver? [i might be wrong here]
You wouldn't have to make maximum skill on both teams the target.
As i look at it two separa… -
No seperate skillrating - ok that sucks i would have hoped for that to be in hive 2.
But i take faster convergence and better quality over no improvements.
And he said it will be a more versatile platform for new algorithms so separate r… -
Thank you McGlaspie for taking the time to get us up to speed with the current hive development.
It is good to hear that Hive 2.0 will be a better platform for more sophisticated scoring algorithms.
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The user i was talking… -
So hive2 is going to solve all that? - good!
Because that guy being still extremely underrated after ~300 logged rounds is ridiculous!
What's the status of Hive 2, I read there was a test and it got removed it again. -
That last round was a case of exceptionally bad commanding, it happens.
The one before that, typical marines humping the phasegate while the aliens take the map syndrome. - i don't really know what to do against it. -
Didn't take long for you to become too frustrated to play.
The pubbies bested you with their incompetence. -
Overwatch? that new Actiblizz shooting game?
Played the beta, didn't like it.
Shallow gameplay and overpriced for what it is.
After all that hype i would have expected something better. -
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No im talking about using net_lag command in combination with erratic movement to throw off the prediction/lag compensation of the engine.
Makes a retreating fade invincible. -
infested marine -> ranged alien unit -> ??? -> Profit
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I've seen player deliberately lagging themselves in engaments in order to become unkillable due to warping.
[The simulate lag function in the engine locked behind sv_cheats imo] -
The next step would likely be GaAs (Gallium Arsenide) or SiGe (Silicon Germanium) much higher fT compared to silicon transistors of the same size.
Both are well known process technologies which are currently in use for high end microwave comp… -
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When they are not up against a total noob team then it is safe to assume they are cheating.
You know, NS2 is not only they most moddable game on the market its also the easiest to create cheats for due to its open-source natu… -
New Architectures you say?
Why not the MILL Architecture?
They claim to have solved Superscalar problem -> execute up to 32 instructions per clock cycle.
And they have Ivan… -
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Are you sure that auth doesn't work? I switched to NSL branch and connected to a server successfully.
Did you try to run Server and client off the same steam account, that might cause auth issues.
But I could not play … -
Is the NSL Season 9 beta branch functional or not?
If so I would love to see a server running it.
No healthbars? Old Hitboxes? Old serverbrowser without ping-bars and large server discrimination?
A dream come true.
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the only winning move is not to play.