(Quote)
This might be now going to either semantics and/or "politics", but as far as I (and my colleagues) understand the term "Good programming practices":
Good programming practice has nothing to do with how long it takes to make (though …
Another thing I didn't know, that unity would just use double for time. If Unity is already locked into using double, then I guess that is a good enough reason to stick with it.
No irrational fear here, just the long-time experienc…
Those who are serious about time accuracy do not use floating-point, but large integers. In such cases the accuracy is as good as it is designed to be from the start to as long as the max count is enough. After that it either just does not work, or …
I of course built one small base near my starting point (which happened to have a nice thermal vent next to it, too, at the southern end of safe shallows). I first grew it a bit (needed the space for storage and trying things out), but later reduced…
Hmm.. having a little bit background with floating-point issues in the past, the best approach is not just to increase the bits (i.e. convert to double precision), but usually multiple changes: