coldsnap
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Cut/Paste from Trello:
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Sounds promising! -
Not that many VR users here I'm afraid. AFAIK the devs are aware of the current issues with VR and plans to return to it when they can, which is probably why you aren't seeing much activity on the forum. We're all holding our collective breaths wait…
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Exactly this.
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Rather than start a new thread, I'll just bump this one. Seems VR has been somewhat left by the roadside lately. Just noticed camera movement while driving the Seamoth has gone completely crazy, making the sub impossible to drive. (As you accelerate…
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I'm going to necro my own thread here, because I want to return to this now that the game has progressed a bit.
Most creature animations seem to have been completely reworked, and now look a lot better!
In my original post I compla… -
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My VR experience was that everything felt larger. In a very good way! -
If you get the opportunity, you really have to try Subnautica in VR! Suddenly everything is perfectly to scale. Even gasopods are frickin huge.
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Would be awesome if some type pf coral could be harvested from the reefbacks, perhaps only from the largest ones. Would be even more awesome if the oldest reefbacks had a custom model, with a more gnarly look (more like the original concept art).
Reefbacks are way too easy to kill IMO. Rather than a defense mechanism, I'd like to see them dive when provoked, like some whales.(Quote) Do you mean the flickering? I believe it's a shader issue caused by the fish schools. Sometimes a fish school throws vertexes all over, and they are also frequently out of sync between the left and right eye.
Nice list, all in…As others have said, from a visual standpoint subnautica is by far the prettier game, with one exception: I was absolutely amazed by how good the fish schools look! Each fish has an actual mesh (compared to Subnautica where I believe the fish school…On second thought, some of this probably should go in Bug Reporting, but most of the post is more about ui design. ;-)I actually liked the reduced walking speed. Ok, so maybe it's a little slow, but moving at full speed inside my base would make me dizzy.
Completely agree on the rest though, especially the camera being off when piloting a sub.
Didn't think of that! It's on the ToDo list: https://trello.com/c/pqIXtvY8/5243-implement-dof-blur(Quote)
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Definitely agree on this. It would be a shame to see a fully rigged and working creature thrown away. Just having him wander the dunes passively would be better than nothing.The seamoth is crazy fast as it is. IMO something faster would shrink the world too much.While it's a neat idea, I think it would be a lot of work for a relatively minor impact on gameplay. Also, I think it would be confusing for a lot of players.
I wouldn't mind improved graphics for splashes and flooding though, I cringe a bit …You're onto something here, I like the idea of making the Cyclops modular.I like them the way they are, they're basically a piece of scenery, and an awesome one at that. That said, it would be awesome if the largest ones really did have a small ecosystem on their back, like in the concept art (with an actual coral reef th…After plenty of digging around, this is the best one I've found. No DOF there, but fog/tonemap settings look fantastic!
<…Haven't played for a few days, but noticed yesterday that the loading time has gone from 2 minutes to 15 seconds.They really do wriggle about too much. The stalker looks much better after the update, but the sand shark looks and behaves really weird IMO. Doesn't look like it's animation matches up to its movement. Also, I hate seeing creatures turn on a dime. …+1 for more decorative fish. It would be nice to have some tiny life forms that liked to hang out beneath objects, like rock outcrops, inside coral tubes, or under your base foundation. Or slow moving objects like reefbacks, or the cyclops.
(I…Mechanics-wise, I'm sure it will all work out well in the final game. As for the general feel of the game, I would really love to have more "ambient" life. One thing I was really hoping for was "stationary" ambient fish hanging out in nooks and cran…Btw, it would be nice to have (optional) keys (Q and E perhaps) to turn the Seamoth.Happy to hear this was not intended. I can't explain why, but I've rarely felt motion sickness like this in a game.That would be Biosphere. Haven't felt the need though, Subnautica has some great music.Some great stuff there, good work.