corwin375
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Never mind, I just saw their note in another thread. But if you know if other places where this stuff gets posted other then trello, please let me know
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Cool, i saw the note saying "Fixed large aquarium not connecting properly.", but where can I see a list of existing bugs/issues that are in the pipeline? -
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Is this from trello or somewhere else? Can you point me to where you got this info from devs? -
where can I find complete list of those blueprints? that website does not seem to have a complete list
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Are you referring to the tiny island? -
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I've just tried launching game in different modes (experimental and normal), and found that the Island is slightly different in those. The main difference is presence of bases and crabs in the experimental mode.
I've been playing in expe… -
it was in the experimental, but it's not any more. at least least not by default. I'm still looking for a blueprint
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It would be great to have even a simple 2D map on the PDA and ability to add comments.
Other then that, it would be nice to make existing items more practical.
ie add oxygen tank refill and make tanks last longer … -
Also there is no crabs on the island in my game, while there a hips of those in the new games I've just tried
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I tried starting a new game and now those bases are there, which is odd, because I started playing the those bases already existed. i wander my those are missing in my game
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Are you referring to these two?
http://vignette2.wikia.nocookie.net/subnautica/images/b/b0/Seabase_3.jpg/revisio… -
It looks this way. Also the old fragment boxes got smaller and the fragments for new blueprint seem to take a shape of objects related to the blueprints, floodlights, cyclop engine, etc, which is nice
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Did you find one on the is… -
I've search the entire island and haven't seen the abandoned base. I've even ended up reloading in creative mode and went nuts on creating pathways to explore the island from the above. still nothing. If it's there, it's hidden well.
I found bunch of new blue prints related to cyclop and seamoth upgrade unit just behind aurora crash site(Quote)
Where did you find solar panels?I just realised that I posted a wrong screenshot. This one show that almost all items are now gone
I'm playing on in survivor mode on experimental and I had large aquariums available to me until recent update 2 days ago. Now it's gone from my building options, although I have a few of large aquariums already built. I never had to find a blueprint…I have not seen an abandoned base yet. Where do I find one?there is other bunch of items is now missing, I'm guessing blueprints for all of those spread along sea floor somewhere?(Quote)
cool. I'll shelve those eggs for now.was specimen analyzer removed or not yet added? Also is there any practical reason to hatch those eggs?Probably, considering it was just introduced. Also I found that a floodlight can be "recharged" by de-constructing it and re-constructing it from the collected resource. The battery will be again 100% charged.If it was a bug, then why does a solar pane add 50 power to a base while it only add 25 power to a cyclop? Someone had to code/program this difference, which means some one thought about and put an effort into reducing power output of solar panels o…(Quote)
That would be hard to do in the survival mode.
dock-charging seamoth is somewhat annoying as it drains power out of cyclops. there should be an option to disable it. ie I usually carry a charger upgrade module for seamoth and install it when it's power drops below 20%. having it charged by cyclo…I was thinking, if placing solar panels was a bug, then how come the solar panels that were placed before the last update still produce electricity for the Cyclop?oh, ok. bad luck I didn't build Cyclop in the new game prio this update then. I've started a new game in a survival mode. Having solar panels on Cyclop really helps.