crypticc62

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crypticc62
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  • (Quote)
    100% this. How could there be a scary underwater survival game without tentacles? The fauna in Subnautica is already fairly diverse and imaginative, but... come on. Where are the tentacles?
  • (Quote)
    What I find somewhat baffling is that storage items that can live in the player's inventory (deployable locker and the carry-all bag) offer the same amount of storage space as they take up, meaning a 4x4 item only has 4x4 storage i…
  • (Quote)
    Sure, but why would a player *want* to? Even if the dingy were significantly faster than the Seamoth, there are only 3 points of interest above the water (Aurora, Mountain Island, Floating Island). Considering the resources availab…
  • I think a logical extension of this concept would be a console that would allow the player to unpower devices without needing to deconstruct them with the habitat builder. The battery charger, water filtration system, and ceiling lights in specific …
  • (Quote)
    Here's a thought experiment I'd like you to consider, which is one of my favorite tools for testing design ideas: imagine all previous versions of Subnautica featured variable fabrication times as I described above. Think about how…
  • I would imagine that the design intention is to leave a carrot dangling just out of reach, enticing the player to return once they build the requisite tool. A similar approach can be seen in Metroidvania-style games, where new powers can open up new…
  • (Quote)
    I put together a video called "The Oxygen Problem" which explains how the player can steadily increase their range and tech options without ever needing to manage their oxyg…
  • (Quote)
    Predators at Floating Island and hot rooms in the Aurora would not automatically cause increased player deaths or save scumming. Think about your own experiences encountering hazards in new biomes. You weigh the risks against the r…
  • Regarding the Seamoth, I would find the ability to freelook up and down to be very helpful, probably more so than side to side. Freelook down would be great for scanning the sea floor for resources or wreckage. Freelook up would be useful to scan th…
  • Something worth considering is that silver, which is often in short supply, also happens to be the material that is most readily repurposed using the Habitat Builder. The Communications Relay, Fabricator, Modification Station, and Power Cell Charger…
  • The ability to view the Cyclops cameras remotely would be useful and thematic. Perhaps the remote viewing chip could live in the Signal slot of the inventory, which would help to make the slot feel more important.