dushan · Breaker of Games
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Bigger rooms won't make it into this patch but we definitely have plans for them. We'll experiment with more flexible build systems but it's all a balance between making it play good, look good and not requiring a bajillion of art pieces. We're only…
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Rats are doing great, thanks for asking!
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For non-uniform gravity you'd want to set the global gravity to 0 and manually apply force to each dynamic body every frame based on their position. This could definitely be prototyped in Lua with what we have already - it wouldn't be very efficient…
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You're right, the messaging is tricky but I think that's always the case when you're trying something new. We still haven't done a lot of the user facing features we're planning because we've been knee deep in engine code, making sure the tech is re…
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This is exactly the sort of thing that the Architect Edition is for - we want you guys to test drive our crazy ideas and if they don't work out as we hoped, we'll take the crazy down a notch in Comment thread: Scripting Tutorial Comment by dushan November 2014(Quote)
Bees confirmed!
It now correctly enters the DirectX exclusive mode again, which at the very least disables Aero but also allows the drivers to do whatever magic they like to do. This should reduce lag and potentially improve performance/reduce jitter in fullscreen …Hey guys, D3D9 fullscreen should be fixed in 255 (just went live). D3D11 is still as it was - we'll need to re-work our threading a bit to make it work reliably.NS2 is linked against the Steam Runtime, which is downloaded and auto-updated by Steam (alternatively you can grab it here: https://github.com/ValveSoftware/steam-runtime ).…Thanks dude, that's a lot of useful data. The renderer underwent a pretty major rewrite to allow for D3D11 and OpenGL and despite a whole bunch of internal testing for regressions, some issues slipped through. We're working on it through the weekend…I'll see if we can get the SDL guys to change the fullscreen windowed behavior - I don't like how it works now either. If they can't do that, we'll just use a windowed mode and some platform specific code to hide the borders.
Re: audo wh…(Quote)
Hugh ambushed me and wanted a screenshot of what was on my screen (it was some embarrassingly flakey work in progress). I quickly scrolled up to the safety of the initialization code - should have known you guys will find bugs even…Woah dude, Max's post is all gold and stuff!Warning No formatter is installed for the format ipbWarning No formatter is installed for the format ipbWarning No formatter is installed for the format ipbWarning No formatter is installed for the format ipbWarning No formatter is installed for the format ipbWarning No formatter is installed for the format ipbWarning No formatter is installed for the format ipbWarning No formatter is installed for the format ipbWarning No formatter is installed for the format ipbWarning No formatter is installed for the format ipbWarning No formatter is installed for the format ipbWarning No formatter is installed for the format ipbWarning No formatter is installed for the format ipb