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You can nurture a competitive community with enough affirmation. See league, sc2, dota, cs:go. Ranked ladders tied in with seasonal resets, advertising and occasional random balance changes scale very well with skilled gameplay. Alternatively you co…
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i've seen ticks mod and such. I don't believe it adds anything as flashy as hmg, it's mostly just number changes. LF mod is, well, you know.
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There are plenty of totally disoriented users already, lot of marine players that hover under 10% accuracy. Adding f2pbabbies wouldn't hurt the average match that much.
And if uwe comes under the perception that they ca… -
A bit of toxicity would be sufferable if we got:
public, client side ladders and
http://www.ensl.org/topics/1046?page=2
art style sensitive cosmet… -
I liked mimic vs singularity in the division 2 finals of last season, match on tram. The counter onos play by singularity was pretty tight.
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Complete snowballing is not a fundamental part of the game. Yes objectives are required to force people to do things other than simply win engagements, but things can be changed around to allow for more strategic play or more comebacks. Compmod has …
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No, link?
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good luck/.
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https://twitter.com/faultlinegames
Lol, you guys need to practice investigating things. They said in the ns2wc that a mod would become a standalone.
*I posted a picture here earlier with some dps stats on the weapons but I messed up the cumulative damage, i'll repost it after some corrections.I can't find the hmg stats in the notes, which is odd becuase I could've sworn I saw them earlier.
to confirm, it's 20 pres cost, 12% spread, 100 round magazine(or drum, w/e), 5 second reload?
Need tres (research) cost, equip…(Quote) you know I will bb
Nobody because, well, you know why, but people should be recording demos of their matches and saving the exceptional ones for the future.
It's not optimal that if you want to have highlights from the last nsl seasons or something, the b…(Quote) This is what counter strike players say when they try to imply that they aim based something other than positioning and pixel hugging in the basic vicinity of the head.That would probably mitigate all the financial gains possible from going f2p, but it would be a fun mod.
(Quote) Hmm, it's one of the more clicky alien comm mechanics and it's absolutely core to alien gameplay as well. Premier alien teams still have like a 30% winrate in general against premier teams so it's hardly op imo.I hate when your comm goes shift hive in pubs then neither enzymes or echoes forward crags or anything. You really may as well go shade or crag then because they are much more useful upgrades in pubsI agree with kaneh in that we don't need shade hive to be viable for the sake of having more content in the game or having over 20% alien winrate in premier lan, although it'd be nice. Maintaining a higher skill ceiling is something I would enjoy mo…Also, will need your general schedule.Consistency and keeping cool. Would get too excited and get 5% accuracy or accidentally beacon or something.(Quote) Hi, welcome to playing video games.
Betting on f2p. Which means brs and general lowbies. Thankfully ns2 has enough individual Skill that it wont ruin the game like it did to dota 2 and tf2.I used to use gliss minimal vision but i stopped after i found out it was banned on nsl. I use the gliss crosshair thoughWell, it's a courtesy thing as well. When I started playing the game, I looked up how to play, I looked up the buttons and whatnot.
Having bad timing and bad strategy? Fine, as long as you are new and learning.
Missing three …it's the main focus atm and they are working on improving it.there are like 3 devs working on ns2 and they are working on stuff other than hive stats so it's pretty much irrelevent now.Im still up for drilling with you guys. Hit me up on steam.when somebody on the enemy team has gotten 146 kills in a row.(Quote)
No it's not.(Quote)
Thanks.