elodea · Editlodea
Reactions
Comments
-
(Quote) Those beta builds were really very fun to play despite the performance issues and other stuff.
-
(Quote) I'm not going to judge whether redesigning aura is tolerable or not, but to say this amounts to changing the entire game is a bit hyperbole.
*It seems obvious to me that enemy hp bars benefit low skill players, and if you guys… -
@Kouji_San Look, I absolutely understand the frustration at enemy health bars destroying higher level tactics and fun. Infact, i agree with you on that issue.
<… -
(Quote) Isn't the entire premise of NS2 great depth as reflected in skill gaps?
-
(Quote) I'm not denying that they didn't benefit way more. Kouji, i remembered you to be really reasonable and friendly, so i'm puzzled why you are straw manning me without readiing what i'm saying.
I am only saying that this experien… -
(Quote) This line of thinking is inaccurate.
The goal is accessibility, not squished equality between players. You cannot argue against better readability by saying experienced players benefit as a result. If that was your yard stick,… -
(Quote) The benefit = sum(downsides).
If it is harder to bluff, that is a benefit to the other person. Same for baiting, same for meat shielding, easier tracking etc etc. It is literally zero sum. -
(Quote) Yep i read them, and joshy is absolutely correct. You know me too well Ironhorse . Far be it for me to deny downside…
-
(Quote) This isn't identity politics. Give yourself the label of a casual all you want, it's still not the class of player we are talking about. Mate, i recognise your name from years back - I'm sorry, but you can't martyr yourself infront of the…
-
(Quote) Prior to enemy health bars, when was the last time you played a pub and the commander called out the health of lifeforms?
-
(Quote) Whether there is still a comp scene or not has nothing to do with this. I think you've spent too much time in the same circles - you would be surprised how little an actual casual player knows. It's very easy to normalise your own perspec…
-
(Quote) That seems a bit harsh.
You need to consider the impact on all skill levels. It's definitely a win for casual accessibility - great way to convey information without high level teamwork and communication. The loss of gameplay … -
they arn't being listed by rank
-
(Quote) I'm not sure how easier you can make lerk though? You just press spacebar and turn your mouse
It would be better if you asked him if he was having fun roleplaying a walker lerk. Sometimes you don't need to be a master of a c… -
Agree with all rant's points. powernodes and cysts do not add meaningful strategy whatsoever. Ironically they obfuscate the real objectives of resources and map control. They are just arbitrary buckled on requirements.
Their optimal u… -
Will you be doing changelogs for each update?
-
Ideas and suggestions forum is pretty much hidden on this site, which is why hardly anyone posts there and thus why it's understandably not checked by devs too often. Clicking forum from http:/…
-
The perception of throwing the CDT under the bus doesn't concern me as much the refusal to fix a critical show stopper simply because of what seems to be office politics (I know the cdt is working to fix it, but this does not seem to b…
-
Even though i stopped playing a while ago, i would have stopped playing way earlier if not for ns2+. You made the game so much more readable and accessible.
I will also never forget the work you did to maps like summit and especially tr… -
(Quote) Only half in 6 months? You guys should be patting yourselves on the back for losing less than expected
-
vanilla or comp mod?
-
(Quote) Nono, its like this
1 badge = regret
2 badge = gullible
3 badge = needs therapy
4 badge = no hope left for this person
5 badge = god help us all -
So like, where do i sign the petition to get samus engine access?
-
They care about ns2, just not enough to fix faults in their own product is the message.
-
(Quote) Someone may find it completely rational and logical to wear their socks on their head because of aliens. To me, I will never understand this and I find it irrational.
And yes, it is implied stubbornness. You're missing the p… -
(Quote) I edited it out because i didn't want to inflame any more wild back and forth with ironhorse.
There is no irony. It is an important point that UWE understands that there is a fault with the way they designed certain ma… -
(Quote)
- Jonas said he didn't believe there was any logical reason why maps were played or not by the comp community. This implies irrationality.
Many other posters like nacho echoed this by suggesting that people did…
- Jonas said he didn't believe there was any logical reason why maps were played or not by the comp community. This implies irrationality.
-
(Quote) Dude, you and that other fjord prefect guy never seem to understand context. Please follow this step by step
1) Several people suggested the competitive community was close minded and only wanted to stay with what they knew. … -
@F0rdPrefect
It's like you're immune to logic..
You've gravely misunderstood everything I've said, and i'm not too bothered anymore for that … -
(Quote) ...
please point me to where i demanded UWE cater to my 'style of play'.
I said IF UWE wanted to construct competitive maps. It's all good and well to create general maps and release them. It's another th…