frazmi
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I sometimes see this same effect at game start, immediately after loading. Agreed, it's a pain in the petunia. Only solution so far is to close the game and restart.
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Same problem occurs in build 40062 when accessing the PRAWN's external storage.
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You might be seeing the same crash issue as I did. The crash seems to occur when approaching the thermal vent that is north of the life pod.
For me, the only solution has been to reset the terrain data as indicated in this post:
Playing on the PC in stable build. I have seen the same "giant mushrooms" on previous builds. I reported them in-game with screen shots at that time. They, too, eventually disappeared.I was having the same stutters and crashes, consistently when near a particular thermal vent. I tried deleting the files as suggested in IGPs video, and the stutter and the crashes are gone. Also, the save game loads in about 15 seconds instead of t…I read somewhere that there could be 2 reasons for eliminating the terraformer. First, it makes the save files bigger. (If so, and it's a problem for someone, the solution is to avoid using the terraformer.) Second, it might be used to deconstruct …(Quote) Two comments:
First, I enjoy @zetachron's posts and find them informative. This isn't a court of law where the witness is constrained to answer only…(Quote)
I've found a lot of disinfected water bottles in the cargo containers that litter the bottom of the ocean, especially near the Aurora. I have not yet tried to make a nuclear reactor with them, but I would assume the "found" bottles…Interesting! I'm playing the stable version (build 31322) and don't get this behavior. Deconstructing the "ghost" moon pool yields exactly nothing.I really like the terraformer and hope it does not go away. If it could be improved, that would be fine, too.I don't know whether I'm getting used to the response, or if there's been some kind of patch, but it seems that the Seamoth steering has improved. It's still not as responsive as before, but the amount of "overshoot" seems to have diminished. Howeve…I find I agree with <span style="color:#00FF00;">@Graydoyle05</span> in all respects. I'd like to see defensive systems that work effectively.…(Quote) Oh, please don't take my terraformer away! I had a lot of fun building a base-sized spire from the seabed at 250 meters up to 30 meters below the surface, then building a small solar-powered research base out of the way of most pre…(Quote)
It should be impossible to get rid of a mark (unless the mark is in the stone and you use the terraformer -- great idea!). However, the player could just make a few extra slashes through the arrow. It could work somewhat like decon…I wouldn't mind it this were implemented, but I don't have any problem finding salt (day or night). BTW, I'm playing the stable version. Perhaps salt behaves differently in experimental?Adding my +1 here. Putting the inventory on the HUD is OK, but I'd much prefer the physical access to the PDA if we only get one option.
A couple of posts mention eating and drinking while inside the Seamoth, which is a great idea. Pleas…I love the "channels" idea. The PDA could come with a capacity of 6 pre-named and pre-colored channels, which can be individually turned on-off. Then we could have the "PDA Channel Upgrade" (one wiring kit required to construct) which would increas…Now I understand, thanks! How about adding consumption rate to the blueprint info? That might be easier than adding to the HUD.As an in-game precedent, if you are in a base or the life pod and you craft a med kit when inventory is full, the med kit sits around in limbo until you drop something, and then it magically adds itself to your inventory (as long as you are still in…I surely have no issue with someone disagreeing with my idea... but I'm wondering why? Too many systems already draining power? The idea isn't valid from a physics perspective? Bad grammar? Something else? Thanks in advance for sharing a different p…It's been many game hours now since any beacon has disappeared. Actually, I don't recall the disappearing act occurring after the April 31322 release. Hopefully it's gone forever and we can rely on the beacon tech.PrimozG, I empathize with your desire for dev feedback. Yet I suspect it would take a lot of energy if the devs tracked all of the suggestions and bug reports, let alone provided feedback on them. That's energy that would necessarily reduce developm…I like the 45-degree corridors a lot.
The XXL multi-purpose room is another great idea. I'm thinking that because it's so big it would reduce base integrity, so the player would have to add reinforcing plates to compensate. Or perhaps th…Great idea! I wanted to build a base in a deep zone, but also wanted to use solar power. So I got out my trusty terraformer, strip-mined an adjacent mountain for raw material, and built a 200-meter tall tower, right up to 15 meters from the surface…Sounlligen, I agree with suggestion #1. I've lost track of how many times I've been bitten by a critter while trying to scan a fragment or crack open an outcrop, only to find my inventory is full or I have the blueprint already. I suppose I could ke…Dev's seem to be on top of this issue. Please see this comment by one of the devs (Max)(Quote) Really good point!
As for my part, I add my vote to the "give me a choice" solution.
IMO, rechargeable batteries should be an upgrade. A rechargeable power cell would take a Power Cell x1 + Mercury x1. Likewise a rechargeable battery should take a Battery x1 + Mercury x1. (I picked mercury only because I haven't found any use for it…Same here... I found 4 different fragments and none would scan.Adding my voice to those asking for the "old" SeaMoth control set. Prior to the recent update, driving the SeaMoth was fun, intuitive, responsive, etc. Now it's ugly, herky-jerky and counter-intuitive. I thought perhaps after a couple of hours I mig…