hephophap

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hephophap
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  • (Quote)
    I don't see why.

    Marines got a handful of ways to disable Aliens (pulse nades, flamethrower)
    Aliens got no way to mess with movement or aim or the marines. Webs are stupid because the cost res and get instantly re…
  • How about an Alien trap nade to trap jetpacks?

    Makes more sense to me, since JPs currently can go wherever they want.
  • Are the devs still doing stuff with rebalancing or is it all on modders now?
  • (Quote)
    Are you the devil?
  • I'm still waiting on Webs to be useful to give Aliens SOMETHING to counter JP/GL rush.
  • (Quote)
    Yes yes, if you're super good you can knife an Onos.

    But seriously, 3 JP/GL can fly into most big hive locations and just casually nade down the Hive, while no skulk can reach them.
    I know you can take on a JP as …
    in Xeno Spam Comment by hephophap June 2014
  • You can't do anything vs a jetpack as skulk, but xeno.
    Yes you can leap, but try that on Cargo or something, webs are useless.

    I'd say jetpack rush is endgame for marines, unless you got a REALLY good team, you can't stop it.
    in Xeno Spam Comment by hephophap June 2014
  • (Quote)
    It's not much of a discussion if you only listen to yourself.

    The point is not how they get there, but when a comm decides to beacon and just rush every hive, even though the aliens KNOW the rush is coming, you can't st…