jaydeejay

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jaydeejay
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  • (Quote)
    My point is that there should be incredibly deep and difficult to reach areas designed for players who have already finished the main story. Players who have all of the depth upgrades and such that essentially have access to eve…
  • I really like the idea of adding incredibly deep areas into the game.
    What I would like to see are dark, cloudy areas with varying textures (sand, rock, maybe flesh at some point) going down and down and down. There doesn't have to be anythi…
  • (Quote)
    Maybe a male character could be a DLC for the game with a slightly varying story but the same setting.
    Ultimately, I don't much care about the gender of my character. Thus far, it has given me a unique relation to the prota…
  • Base building additions:
    • angled corridors that can either be horizontal or vertical slants
    • wide corridors
    • as mentioned in another comment, rooms that can be expanded for more roomy areas
    • tall corridors
    • wal…
  • Infrared goggles that limit how far you can see but allow you to see clearly at night and in dark spaces
  • speed settings could be added for the seaglide (and other vehicles) that affect power efficiency
    I feel like this would make the seaglide less frustrating to new players when it eats through batteries while also balancing it.
  • A floating foundation could be added that automatically floats to the surface (if there is nothing in the way like ice sheets)
    this would allow players to have buoyant above see bases and would add in a weight capacity for the base that is inc…
  • Perhaps they could add a mammalian like creature that the player can harvest blubber from and apply in order to gain cold resistance
  • Perhaps they could add in the ability to choose what robotic voice is associated with each system
    (you change between each voice type for your PDA, submersibles, and bases)
  • add a foundation like base component that increases structural integrity
    this component attaches to walls vertically, not the ground horizontally
  • add a freezer that can built in a base, fish and food placed in the freezer do not decompose but it uses power
  • add in a leviathan deterrent that, if used on a leviathan that has not yet become aggressive, will cause it to leave the area where the deterrent is released, you have to scan said leviathan in order to create its repellant
  • Another mechanic that I would like to see implemented is for scanning objects that you already have blueprints for.
    Right now, scanning these objects yield titanium, but it would be nice if scanning one of these parts would give a random mater…
  • On the subject of base building:

    Seeing the large open room in the opening "base" gave me an idea
    I think that there should be a small square room that can be added onto a base.
    Using the constructor, you can add small squari…