moultano · Creator of ns_shiva.
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I turned on the texture memory limit, and after that it hasn't happened again. No idea whether that was the underlying cause or not.
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Again, that's the purpose of the whitelist. The rest of it is just to accommodate our apparently extremely neurotic player base. -
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This objection would apply to any system that can choose a server for players by itself, but that's why the server whitelist exists. The same requirements that quick play uses would apply here.
In the queue system I des… -
My ideal system is as follows:
- Queue for as many servers as you like simultaneously, with the default being "any." You can do anything at all while this is occurring, spectating, seeding, reading twitter, whatever.
- If there are ever … -
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Sadly, I think I was right. We may have the same number of players in servers, but they're watching instead of playing. I don't think this is an improvement.
in Build 327 Balance Patch Notes - Natural Selection 2 Comment by moultano April 2019 -
Unearthed is bloody amazing.
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I would like to see hive count all games in all servers, and have the player count limits only affect quick play. -
I'm a bit worried about the 10v10 change. I think a likely outcome is that we'll have the same number of active games, but with fewer players in them, and so a lower active player count overall.
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#2 looks great. "Theropod" seems like the big missing body plan from ns2.
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The plan is to add them to the backend first (asynchronously with any client patch), and then expose them for shuffle in a future patch once they've baked a little bit and we've checked that they're working ok. -
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Yuuuup. That's the change from Matso that fixed input handling. If your framerate was low, mouse movements would sometimes be dropped due to a bug in the underlying library. -
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wut -
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I enjoyed using that vent a lot. I harassed RTs with it, but I don't think it changed the game. Maybe the solution here is really for the Marines to learn the map. in ns2_origin Comment by moultano September 2018 -
This map is starting to win map votes and lead to great games. Had a wonderful one on it last night.
I feel like the maintenance -> biodome vent is very powerful right now, but perhaps it's just that marines don't know yet how to coun… -
Allow me to introduce you to the wonderful theory of giant connected components in random graphs!
https://en.m.wikipedia.org/wiki/Giant_component
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I don't think "your average environment" makes a huge difference because players mix between servers frequently, and that's enough to keep different servers skills in equilibrium. This could make a big difference internationally, as EU and US player…
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If everyone in a spec slot would instead seed a new server, the new server would fill up quickly and the world would be a better place.
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Just played some fantastic matches on this tonight. Every inch of the map looks and plays just perfectly. Unlike my previous encounters with it, I never got lost at any point, which really speaks to how well the lighting and texturing has developed …
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Every game I've had on this patch so far has been fantastic. Great work.
My only wish right now is for something to make getting a game set up a little less laborious. Every round requires an inevitable shuffle vote, and sometimes a res… -
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Both are true in a sense. The hive model assumes that if you start with even teams, and add two 2k players to one team and a rookie and a 4k player to the other team the teams are even.
It's also true that the way that … -
What ever happened to @remi 's idea of bringing up the evolve menu while in the spawn queue? It would be great if rookies didn't even have to learn about the evolve menu …
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While I would like those things in Ns2 and used them extensively in the NS map I made, they generally didn't make for high quality games. The maps in heavy rotation in NS were similar in architecture to NS2 maps. The maps that heav… -
The fidelity to the original is really impressive. That said, I found the original to be really depressing visually. See if you can find some way to add some life to it. in ns2_altair (by brainfood) Comment by moultano April 2018
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It'd be interesting to put a range on each, rather than just the average. Say, mean +/- a standard deviation. That way, as a high skilled player where every server is far below you on average, you can still pick the servers that have at least some p…
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That's an awesome graph, and really confirms that rookies are terrible aliens. I wonder if the likelihood of high skill games to have a high skill difference confounds things a little bit? If the skill differences for high skill ga… -
After playing a few rounds where the shuffle vote failed, more servers need auto-shuffle mods. Let people vote to turn it off.
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The hail-mary victories in NS2 are one of the reasons I chose to use the Logistic Curve in the skill system instead of the in Hive skill difference vs winratio Comment by moultano March 2018
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I think rather than having a fixed std deviation tolerance, you'd get better results from having a cost function that incorporates mean and standard deviation into one formula. That might even eliminate a whole class of local optim…