natostanco
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Easy solution to balance out concede: Increase respawn times based on what gear/lf u dropped when you died. I never played ns1 but I read on wiki that killing enemies gave team resources? why was this dropped? That obviously helps comebacks.
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Timing is important factor as it is in any RTS that adopts research based tech trees, but the way you are saying that seems like marine players would be a little too much clueless. I mean, if you are considering tight scenarios whe…whenever I spectate a commander all they do is pretty much spectate themselves half the time, then drop the occasional medpack and click on the building/tech point to build/research. Its not like commanding gives you any more insights than a normal…IMHO the chances of ns3 are the same of savage3as someone has already mentioned it in the past, the middle ground would be, allow iron sights as a research option, so that they could be a viable choice in more open spaced mapsIf you implemented a matchmaking system with ranking and leave penalty maybe people would stop complaining about performance because they would just play 6v6Imho the biggest entry barrier in ns2 is maps. Maps are goddamn complicated it takes ages to learn them, compared to something like csgo where maps are totally retarded. In ns2 you need a lot of map knowledge to play either alien or marine, if you a…iron sight is also useless because you don't need zoom in ns2 maps being 10 feets large rooms, and because as other have said aliens are mostly melee units; if aliens would get a range effectiveness boost or maybe a more specialized ranged lf than s…i play on wooza servers because they are the only full atm and with good latency(<50ms), then there is one russian server with 100ms+ but considering the awfully high interp of ns2 i prefer not play since I already die enough as a skulk against …doesnt matter dx9-11in most engages I see lots of thoseDoes 0ms waiting for gpu means I am not gpu limited?Warning No formatter is installed for the format ipb