ninjin
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@Zeitgeist: Thanks a bundle for trying, I can't imagine how difficult it must be not only to get it compile ten years down the line but also with all the various API…
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Not necessarily, but I think this thread has had quite enough of pointing this out (see page one). When @Soul_Rider made his original comment(Quote)
Agreed about the comments regarding the Linux stack, this is one of the things that hopefully will improve if Valve sticks to its commitment regarding SteamOS. For the record, I am running LXDE as my window manager, no fancy effect…(Quote)
I took the time to get it done a bit earlier than expected. As a test I logged onto the same empty server and jumped around in the Biodome lobby for at least 30 seconds or so. The settings were quite simple, the same that I have be…(Quote)
Sure, I could, you will have to give me some time though, but I should be able to do it around the beginning of March (I am abroad right now). Is there any standardised way to do the benchmarking? Running training, chasing Gorges a…(Quote)
This again... look, my little Intel HD 4000 runs NS2 just fine under Windows 7 at about 40 FPS when I take the time to dual-boot. I may only play casually, but it is perfectly enjoyable. Not a single person with an integrated card …(Quote)
This is absolutely terrific! The licensing restrictions look a bit vague, but I can't wait to see if this will build properly without too much effort.
I just want to quickly chime in and state that Intel HD 4000 compatability has already been discussed to some extent in the Linux setup guide thread…Thanks for the guide. I have seen a bunch of posts by people trying to play using their Intel graphics cards and I thought that I would mention that you won't be playing under Linux for now. Although Wikipedia lists for example the in Basic setup guide for linux. Comment by ninjin September 2013Just dropping a line of encouragement, any effort put towards bringing NS1 to Linux are very much appreciated. I do have some experience porting software (moving C++ code between GCC versions... *shrugs*) and I am sure that there are plenty of other…