nittels
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Optional (game setting) seldom regional earthquake which demolish the base would be cool. If the base is in the region it get scratches and if some parts are flooded and/or the airlocks are open the machines inside (power gen, water gen,...) stop wo…
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You mentioned some good point and many of them are already on the todo list afaik.
- Rechargeable Power cells: I agree they should be rechargable so no more need for solar panel spamming on vehicles anymore
- For dive suits: Not su… -
I understand your approach and the direction you wanna go and agree when it comes to power the base. But I dont think the power cells or power generators are the right "tool" to do this for vehicles.
In this game progression and balance… -
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I totally agree. We have the cyclops as a mobile base, the seamoth for exploring but nothing for fast traveling. If the game gets bigger we really need somthing like this. Be it a speed boat, a hover craft or a ship. It should have… -
I agree all what the cyclops needs is the same module like the seamoth to get power from the sun without building solar panels. However I would also agree to keep the power cells and make them usefull in a way that lets say below 300 meters the sola…
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I agree a "recycler" box would be nice. But what comes out? Maybe make a box with a big "burn" button, ash as a resource comes out with which you can feed your plants/garden.
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I dont think another sub would make sense. We have the seamoth for traveling and the dyclops for a mobile station. What 3rd type of vehicle would be needed? The only thing I could imagine would be a speed boat on water later in the game for fast tra…
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I think an "in between" would be the right choice. Could I go everywhere from the 1st minute in game? Yes. "Can" I go everywhere? Not really.
I strongly agree it is not a good idea to make this game levelbased. But what we definitly need… -
Less is more. I can live with no changing weather. But an earthquake would be cool. It could be lokalized and if you have a base in this region you would have to repair them calculated on the structure strength with your tool. If there are natural d…
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Thats exactly what I think. A bed would be good. Some things (resources, fishes,...) you can see better in the night while for other things you need daylight. Implementing somthing like daytime would be to much, even the possibili… -
I was thinking the same way. Food is good, but what about vitamines? I would like to see the need for vitamines, not essential but if you dont have them (lets say eat a fruit every 3rd day) you character start to slow down or has problems to see sha…
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You have to seperate. Hunger, Thirst, fatigue,... these are feelings. Its kinda hard to measure them. So the UI in this case is for information only. Oxygen left in tank (pressure), gieger counter, depht meters, thermometers and so on depend on phys…
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The red little aggressive fishes (not sure about their name, any piranha like biter fish) hunts in packs; more or less, they dont hunt but come in packs. For the sake of balance this is enough for me. They are a pain in the ass already but hey, a li…
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I partial agree with you. It should be possible to collect them and would make a good balance. Easy fishing (non aggressive fish), normal food value. Hard fishing/hunting (hostile fishes), good food value.
The problem I see: It would be …