reh
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I have a feeling it may have been done on purpose.
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Do you guys think you could either fix the key rebinding or disable it altogether? Right now it's a trap that makes playing impossible. Also, I can't locate a cfg file so can't revert to defaults by deleting it.
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There was one experimental build that didn't last long in which the night was pitch black. I think it was build 10000, maybe just over a month ago. Perhaps that was what you saw.
It was my favourite representation of th… -
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Add the ability to assign colours, numbers or symbols to beacons and make it clear how far away they are. Perhaps add a toggle to switch them on/off to prevent cluttering if there are many. That way people will be able to map the t… -
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In earlier builds when the fog sliders were available for tweaking I was able to make it look pretty good. The fog starting at 0 and ending at around 250 as far as I remember. It would look much better if the fog intensity was a cu… -
Well, maybe it's not such a good idea to reduce reds at all. I'd probably be happy if the fog started closer to the player.
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I'm afraid it still looks way too strong to me.
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I think that Fragmagnet went way too far with desaturating all reds to 0, and personally I don't like neither left nor right version. He has a good point though, right now because of the sphere of clarity around player everything l… -
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Good question. I think the guy who did the game in the above video describes it as a kind of semi ragdoll, where the model decides how it wants to position its core body and where to move it and the rest of the body is ragdolled bu… -
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It works on everything that floats. Reefbacks, stalkers, peepers etc. I was actually able to stand on top of a reefback after stabilizing it with 4 floaters, although spinning uncontrollably. -
You can play floaters with gasopods in this build. They are like sea puppies.
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Ok boss.
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I've tried again to recreate sickboy's mockups in the game and this is what I came up with.
normal screenshot from inside a cave looking at the entranceRegarding the light entering caves. I took two screenshots of a cave entrance from inside, when the lights dimmed down. One with seamoth parked just outside and pointing its lights into the cave, and one without. It bears some similarity to your sec…I was only making a very bad joke. Sorry.Those are sun rays you want not god rays. They're not called god rays for nothing.Well, the Steam early access is approaching quickly, and I'm sure things are pretty hectic. It'll all settle down a bit after the steam release.Yes, just checked it again. Still works.(Quote)
To drink/eat items assign a key to them -> they'll appear in one of the 5 slots at the bottom, then rmb on that slot.
I'm absolutely certain that we'll see offensive/defensive mimicry in SN, it's so loaded with potential. You go to get some parts from the mothership and bam! it was a cutefish the entire time.Recently it's the gasopod, who became the ultimate killer of the undersea. No matter how I approach it trying to make floaters stick to it, it 360noscope one hits me every time.When I read the title I though it would be about getting the dev team to go on a real world survival camp. It would be a neat idea.MCMLXXXIV - could you please, instead of devour, give onos an instant kill ability with some cooldown? For me, together with spammable ink, devour provides the worst combat experience. Being locked out of control, every minute, having to look at ano…(Quote)
Why? Why not use it sensibly?
It would be a good way to express the wishes of the masses.(Quote)
Completely agree. Also, it remains the ugliest visual in the entire game and reminds me of some bad pixel art from the age of commodore 64. If only there was a way to make it less painful on the eyes.
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Kind Sir, thank you for your patience and enlightening the dark. Finally, I made it work, by following your guide. in Tutorial: Custom Crosshairs Comment by reh March 2013(Quote)
According to the guides, the builder tool is a way of getting the crosshairs up to steam workshop. That's why people touch it.
The technicalities of creating a custom crosshairs in paint.net were explained enough in thi…(Quote)
I have the same problem. When opening settings in builder, the only box available is the "maximum build units", the rest is missing. I think it's a window's size problem, as seen in this screenshot:
in Tutorial: Custom Crosshairs Comment by reh March 2013