reveraster
Reactions
Comments
-
(Quote)
This is a good statement of preference - but unfortunately your preference isn’t in line with what the industry considers to be the guidelines for what consitutes “recommended requirements”.
Glad we got that figur… -
Any out-of-the-box engine will have its own difficulties. Unity is no exception. Cryengine has network code hurdles and map scale hurdles, along with a huge development curve. Unreal has some serious limitations in the types of content that can be a…
-
(Quote)
cool lit, but a lot of it doesn't work. a few good ideas though.
-
Modding unity is particularly difficult because of the way level design is handled. Levels are bundled into singular files and when procedural generation isn't introduced (which it is not in this case) then the developer would have to provide us wit…
-
"Frequent drops into the 50's" …. "Something that can actually play the game"...
"Recommended Requirements" typically means above 30FPS on med-high. Just in case you weren't sure.
-
I agree with most other posters in this thread. The idea that they were knowingly aware of how severe that particular limitation would be is very, very assumptive. That said, even if they WERE aware of that fact I'm more than certain they balanced t…
-
I like all three of these ideas. +1
-
What would you expect to accomplish trying to fight monsters that can rend through hardened titanium alloy with relative ease and are several stories in height?
A combat system would, in my eyes, consist of "let me shoot this" and then s… -
I agree with a previous post in that, considering the character can literally stay awake for a year, adding another "needs" meter might be overkill. That said I DO feel that we need more items for our bases. In lonely games like this, collectables a…
-
You cannot use multiple engines in an open world game. If the game itself is built on Unity, so too will be all subsequent expansions.
Unity provides a slew of things, including the physics, the asset integration, AI pathfinding, etc etc…