sotanaht
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I guess that explains what the "ensl season 9" beta option was in the dropdown.
Yeah I see it was mentioned in the thread earlier. As far as coordinating players... no sympathy. If comp players can't handle some relat… -
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They could have created a "comp build". An alternate patch version that would not be updated at all mid-season unless something was desperately needed (even bug fixes due to breaking essential comp mods). This probably could have… -
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Just 6, not even 12, HMGs could melt 2-3 onos in the time it takes them to fit through the door. Any onos left alive may be able to kill a marine or two, but he's not going to survive getting back out of the room. It's more or le… -
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If the skulk is in visual range, the marine can just click it and shoot it. Now is easier, it's a QoL change
--an argument for aimbots.
The change diminishes the skill, strategy, and communication involved. Rath… -
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Did I say I disagreed?
I just disagree that it's a skill problem to start with. While microing drifters definitely takes skill, the inability to do so usually stems from a strategy problem instead, not having drifters … -
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I don't know if its a good idea (and 2s is way too long), but I can say that it fits the game much better than chance to revive or return res. -
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The main problem with drifter abilities is that my drifters are BUSY. Or they are on the other side of the map because they were busy a moment ago. Alien engagements can be anywhere at any time but the drifters are usually… -
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Is that bias strong enough that adding together both "keep it" options and comparing the result against "remove it" won't give a fair representation of the general opinion? The question here is will significantly more people vote … -
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Wont matter when "remove it" ends up with 5x the votes of the highest "keep it" option. -
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FTFY -
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I'm starting to lean more towards a "classic" mod. I would name it "NS2 Chemo". -
I'd be surprised if it isn't already mentioned, but phase gates sending you back to the same gate you entered. Pretty sure it's a latency/netcode/rubberbanding type issue so I don't know if it can be fixed, but it's very annoying and freq…
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So then just end the game when aliens research their 9th biomass then. No need to actually play it out if winning is "just a formality".
And on that note marines should get a Nuke to auto win if they control enough CCs… -
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Contamination is looks like a strategy-free nuke. Alien com can just bile wherever he feels like as long as he has the res and marines can't do anything about it. That's bad. Even if something like flamethrowers could counter it… -
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So @Remi isn't a dev? He's the one talking about upcoming changes that "increase the duration for aliens", "increase the visibility of the armor bar", … -
I think it's pretty clear from the recent and upcoming changes where the dev team is trying to take the game and how much they are actually interested in our feedback on the matter. To be completely frank, if I wanted to play casual trash games lik…
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So if I were to sum up the entire thread here...
players don't like the basic idea
devs tell players to try it out first
players find the idea is even worse than they thought it would be
Devs decide based on that what i… -
Overwhelming feedback in game "Health bars make aliens MUCH easier to track [with rifles]"
It feels a lot like those old neon alien skins. Sure you have to chip them before it shows up, but once you are on target the healthbar does the … -
Instead of healthbars, how about showing damage on the models similar to how Exos work already?
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That is not how grenades work. -
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If the player with the higher skill ALWAYS kills the lower player, than team B has two players who NEVER die. They could literally walk into the hive/marine base and win the game outright. Which is more or less exactly what happe… -
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I was thinking, beaconing to falls might have been the right idea anyway. With everything they had at reception you wouldn't have been able to kill them or stop the rush even with a successful beacon.
Beacon falls, rec… -
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True, but as proof of concept it generally just proves the concept doesn't work that well. -
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DMD has versions of several official maps with added buttons and moving things. They are played frequently, probably because there's no other choice, but almost nobody likes the additions. Usually they add nothing of value and so… -
I know I've managed to improve my accuracy a lot over the past several months, but I think it's less about learning to hit lifeforms and more about learning when not to try, and I'm not entirely sure that makes it a skill improvement.
I … -
Apparently 40% of the population is below a rookie in skill.
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Maybe a mine. I always facepalm after hitting a mine. -
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So the rifle jam is a feature? Actually I haven't seen that one maybe so maybe it's been fixed finally, but you get my point.
Not that the gorge self heal shouldn't be a feature. I was under the impression though that… -
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You say that, but I have NEVER seen anyone kicked for being bad. Even hoshiwara1021, whom I'm fairly certain is either a weird troll or some kind of experimental bot, is never successfully kicked. Pros are more likely, but you ca… -
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you also pull a marine out of position, make him spend ammo, damage a structure, strip some armor. Unless the whole team is dying at once the eggs and IPs aren't an issue.
But again, the problem is how people play it. …